I have a post on my little blog about fitting a map to a globe without nasty pinching or discontinuities. Good for those who are as obsessive compulsive about realism as I wish I were.
Here you go.
Comments here or on the site are welcome. Please rate this tutorial!
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.