Page 6 of 7 FirstFirst ... 4567 LastLast
Results 51 to 60 of 68
Like Tree1Likes

Thread: [Award Winner] A medieval town map tutorial in Photoshop

  1. #51
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Default

    I think what you have looks pretty good. The main thing that I think you would be happier with is if you could diminish the brush-tip feel to the strokes you're making. To do that turn the opacity down a little further before painting the shadows. It will take longer but the result will be nicer.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #52
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,902

    Default

    Ahhh I see. In addition to what Ascension has suggested try using and 'Burn' Brushes set to midtones.

  3. #53
    Guild Journeyer Blaidd Drwg's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    Posts
    233

    Default

    Ik can't find the Roleplaying City Map Generator anymore. The link you provided in the second post now leads to a browser game
    Is it still available somewhere?
    "The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'"
    - Isaac Asimov

    My place on DeviantArt

  4. #54

  5. #55
    Guild Journeyer Blaidd Drwg's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    Posts
    233

    Default

    That only seems to link to the same game, again. Unless I'm missing something.
    Meh
    "The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'"
    - Isaac Asimov

    My place on DeviantArt

  6. #56

  7. #57
    Guild Journeyer Blaidd Drwg's Avatar
    Join Date
    Mar 2009
    Location
    The Netherlands
    Posts
    233

    Default

    Wonderful! Thanks ^^
    "The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'"
    - Isaac Asimov

    My place on DeviantArt

  8. #58
      ZDPhoenix is offline
    Guild Novice
    Join Date
    Mar 2010
    Posts
    19

    Default

    Quote Originally Posted by pyrandon View Post
    Now open Photoshop, then File->Open the .bmp file you just saved from the City Map Generator.

    Next isolate the map elements. While there are many ways to do this (the most versatile way being in saved Chanels) let's stay simple and direct: choose Select->Color Range, click on the background color, play with the fuzziness to be as exact as possible, then hit "ok." Then, with the “ants marching,” delete the background.

    Repeat this Select->Color Range process with the buildings, the river, etc.--although instead of deleting, copy-paste each element into its own, individual layer.

    • You'll notice I did not cut & paste the walls or towers: I found in tests it was easier to simply add them manually, later, if I choose to use them at all (for Koppollex I will not be adding walls or towers at all)

    When I'm done creating layers for each element, I rename the imported image's layer "Original bmp file," then hide it by poking out the eye. I could, in fact, delete this layer altogether, but I'm a "layer pack rat" and so I save it just in case.

    Now I have the exact same image as was imported, except with no background. So below the lowest layer I create a new layer ("background"), then use the paint bucket to fill a new layer with a solid green. [I've pasted a screenshot image, below.]

    NOTE: If you decide not to use the Roleplaying City Map Generator, you should basically start with this step: create a "background" layer and fill it, then draw on your roads, buildings, etc., each in its own layer.

    I'm a lil lost with exactly how I'd go about putting each element into its own layer. Can anyone elaborate on this, or even just a few screens detailing this part? I'm an absolute newb to using photoshop in this manner.

    For instance, I selected the color blue of the stream, changed fuzziness and while selected, deleted it. How is it supposed to have it's own layer after I deleted it?

  9. #59
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Default

    If you want to keep the blue river on its own layer you need to select the inverse of the blue that you selected. So, using the select - color range function you can choose your blue but then you need to go to select - inverse then hit the delete key. That will delete everything not blue. Then remember to select - deselect (ctrl-d).
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  10. #60
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Location
    Los Angeles, CA
    Posts
    2,429

    Default

    Or instead of deleting stuff, once you have what you want selected (before you inverse), use Ctrl-J to copy the selected pixels to a new layer.
    Bryan Ray, visual effects artist
    http://www.bryanray.name

Page 6 of 7 FirstFirst ... 4567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •