Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: [Award Winner] Photoshop: Using Paths to create textured walls -or- why I hate bevels

  1. #11
      Jaxilon is offline
    Community Leader Gracious Donor Jaxilon's Avatar
    Join Date
    Nov 2009
    Location
    Arizona
    Posts
    3,925

    Default

    Great explanation. I have been doing similar things but have been doing it all by hand. I hadn't thought about using the stroke line method to speed things up. Thanks for the tips, I'll be sure to try it somewhere.
    “When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

    * Rivengard * My Finished Maps * My Challenge Maps * My deviantArt

  2. #12
      SilenBlade is offline
    Guild Apprentice Facebook Connected SilenBlade's Avatar
    Join Date
    May 2011
    Location
    A, A
    Posts
    43

    Default

    I think it's possible to do awesome job with bevel and emboss to but not only by clicking and a activating an option. Every good map need lots of work not only option clicking. Anyway nice Tut, thanks for share your knowledge

  3. #13
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,151

    Default

    Agreed. The bevel comment was a little tongue in cheek. It's just one of those options that people use as a fire and forget solution and stands out like a sore thumb - especially on hand drawn maps.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  4. #14
    Guild Artisan eViLe_eAgLe's Avatar
    Join Date
    Feb 2011
    Location
    Washington State
    Posts
    906

    Default

    Quote Originally Posted by torstan View Post
    I've done the same trick with a transparent triangle brush with angle and shape jitter with scatter for ice walls, and you can create widely spaced brushes in the shape of a jagged line and place cracks in walls using the same technique. Very handy for adding a little visual interest to large dungeons without having to hand draw every bit.

    @evil_eagle - great work! That's a very cool looking layout.
    Its supposed to be a mine of some sort. Thanks btw!
    Finished maps over here if you wanna take a look. http://www.cartographersguild.com/sh...-VTT-WIP/page2
    Last edited by eViLe_eAgLe; 10-15-2011 at 05:30 AM.

  5. #15
      hawkwind is offline
    Guild Applicant
    Join Date
    Mar 2008
    Location
    Brooklyn, NY
    Posts
    3

    Default

    Going to try this on my dungeon maps. Very cool.

  6. #16
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,151

    Default

    Glad you like it - let me know how it goes. Looks like you're local too
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  7. #17
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Default

    Hmm... sooo.. how about a "thick"(size) bevel followed by a stroke with a erase->grunge brush with somewhat high jitter and random opacity.


    FYI, I have used this on coastlines a long time ago with large brush(fuzzy) set to high jitter, random size, random color on an overlay layer and it comes out really nice for randomizing "continental" shelf's and stuff.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  8. #18
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,151

    Default

    If you have a bevel as a layer effect I'm not sure what it is you'd be erasing with the brush? Or is this a gimp question where it's not a layer effect?

    Yes, it's a great way to do things like continental shelfs and coastlines.
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  9. #19
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Default

    Quote Originally Posted by torstan View Post
    If you have a bevel as a layer effect I'm not sure what it is you'd be erasing with the brush? Or is this a gimp question where it's not a layer effect?

    Yes, it's a great way to do things like continental shelfs and coastlines.
    Heh... well.. since I am cheap, I don't have PS and thus layer effects.... so any bevel effects would likely be done %50 grey layer set to overlay... THAT would be the layer to stroke in this example...
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  10. #20
      Grumpf is offline
    Guild Novice Grumpf's Avatar
    Join Date
    Sep 2013
    Posts
    6

    Default

    Well, thanks a lot! I learned a lot today.

    I used donjon; Random Dungeon Generator to generate the lines (then use filter->stylze->find edge to create the path. From there, use a small brush to create a thick line).



    Mmm Im necroposting, sorry.
    Last edited by Grumpf; 04-10-2014 at 06:31 PM.

Page 2 of 3 FirstFirst 123 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •