Great explanation. I have been doing similar things but have been doing it all by hand. I hadn't thought about using the stroke line method to speed things up. Thanks for the tips, I'll be sure to try it somewhere.
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Great explanation. I have been doing similar things but have been doing it all by hand. I hadn't thought about using the stroke line method to speed things up. Thanks for the tips, I'll be sure to try it somewhere.
I think it's possible to do awesome job with bevel and emboss to but not only by clicking and a activating an option. Every good map need lots of work not only option clicking. Anyway nice Tut, thanks for share your knowledge :)
Agreed. The bevel comment was a little tongue in cheek. It's just one of those options that people use as a fire and forget solution and stands out like a sore thumb - especially on hand drawn maps.
Its supposed to be a mine of some sort. Thanks btw!
Finished maps over here if you wanna take a look. http://www.cartographersguild.com/sh...-VTT-WIP/page2
Going to try this on my dungeon maps. Very cool.
Glad you like it - let me know how it goes. Looks like you're local too :)
Hmm... sooo.. how about a "thick"(size) bevel followed by a stroke with a erase->grunge brush with somewhat high jitter and random opacity.
FYI, I have used this on coastlines a long time ago with large brush(fuzzy) set to high jitter, random size, random color on an overlay layer and it comes out really nice for randomizing "continental" shelf's and stuff.
If you have a bevel as a layer effect I'm not sure what it is you'd be erasing with the brush? Or is this a gimp question where it's not a layer effect?
Yes, it's a great way to do things like continental shelfs and coastlines.