Page 8 of 8 FirstFirst ... 678
Results 71 to 80 of 80
Like Tree1Likes

Thread: [Award Winner ] Creating an old-school map in Gimp.

  1. #71
      Axiom is offline
    Guild Novice
    Join Date
    Mar 2011
    Posts
    16

    Default

    This looks like a great tutorial! Does anyone know if it will work with Photoshop?

  2. #72
      torstan is offline
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,142

    Default

    You certainly can do this in Photoshop. There's a slightly adapted version with photoshop specific tips here: http://www.cartographersguild.com/sh...l=1#post174536
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  3. #73
      Axiom is offline
    Guild Novice
    Join Date
    Mar 2011
    Posts
    16

    Default

    oh ho! SWEET CHRISTMAS!!! Thanks so much for this!

  4. #74
      Axiom is offline
    Guild Novice
    Join Date
    Mar 2011
    Posts
    16

    Default

    EDIT: I think I pasted this in the wrong forum. I will move it.
    Last edited by Axiom; 02-29-2012 at 07:25 PM.

  5. #75
      Saruus is offline
    Guild Applicant Facebook Connected
    Join Date
    Mar 2012
    Location
    Pittsburgh, PA
    Posts
    4

    Default

    Thanks a bunch, that was a pretty simple first map.

  6. #76
    Guild Applicant darth_borehd's Avatar
    Join Date
    May 2012
    Posts
    3

    Default

    Any tutorials like this for Inkscape?

    Also wondering if anybody has come across more old school map objects (like different stairs and doors) other than the one in tutorial.

  7. #77
    Guild Applicant Facebook Connected
    Join Date
    Nov 2013
    Location
    Fremantle, Western Australia, Australia
    Posts
    3

    Default

    So I know it has been 5 years since this tutorial was posted, but I'd just like to say, as a first-time member of the Cartographer's Guild, this was the first tutorial I found (congratulations on the award!), and I must say that it is still great! I look forward to getting a chance to mess around with some dungeon-making myself, thanks to this tutorial!

    Just a question in case anyone sees this and can fill me in... Does MapTools recognise different layers in a drawing, or can in recognise doors, etc? Though I'm sure I'd discover the answer with a bit of playing around, right now I can't work out how it does that

    Thanks!

  8. #78
      jfrazierjr is offline
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    2,963

    Default

    Quote Originally Posted by James Potter-Brown View Post
    Just a question in case anyone sees this and can fill me in... Does MapTools recognise different layers in a drawing, or can in recognise doors, etc? Though I'm sure I'd discover the answer with a bit of playing around, right now I can't work out how it does that

    Thanks!
    I am not quite sure what you are asking about MapTool. If you are asking if MapTool can take a target file(a multi layer Gimp xcf or Photoshop psd, etc file) and have each layer in the source image on a separate layer in MapTool, the answer is no, and it never will. Nor can it "split" elements from a single source image into separate "things" within the software itself.

    MapTool has 4 "layers currently, and it is entirely depending upon whoever builds the campaign maps within MapTool to separate things as needed for the game onto the correct layer.

    MapTool specifics:

    1. Typically, non movable things such as floors walls, etc should typically be placed on the Background Layer.
    2. Things that are movable(and/or breakable) such as chairs, tables, etc should should typically be placed upon the "Object" layer. The GM can then show/hide items individually as needed within MapTool's UI.
    3. Things that are hidden by default should go onto the "hidden" layer(though there is another option in the UI to make specific "tokens" visible on a per "object" basis you could use instead. ( RARELY ever use the hidden layer and go this other route most of the time))
    4. Creatures of any sort will go onto the "Token" layer.


    Within MapTool, if you wish to follow this approach, you will either need to design your maps following this thought process approach. I know in many(if not all) of Torstan's purchasable map packs, he followed this approach and created the base "background" and included numerous "items" as separate files which could then be placed upon the Object layer as needed to "complete the picture so to speak".
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #79
    Guild Applicant Facebook Connected
    Join Date
    Nov 2013
    Location
    Fremantle, Western Australia, Australia
    Posts
    3

    Default [Award Winner ] Creating an old-school map in Gimp.

    Thanks a lot! I shall keep that all in mind I guess I was mainly wondering how the map maid in GIMP became a usable map in maptools, given that the GIMP map had doors etc on it. But giving that some thought, I can see that these door images aren't exactly "closed" doors, more just symbolic of door space, and Vision-Blocking could be added invisibly or something

    I have a bit of playing around to do, but am definitely looking forward to it


    Sent from my iPhone using Tapatalk

  10. #80
      stormiestl is offline
    Guild Novice Facebook Connected
    Join Date
    Nov 2013
    Location
    St. Louis, United States
    Posts
    10

    Default

    I never thought of using Excel for a drawing program. I have no idea why I never thought of it because I use it all the time for other things. That is me not thinking outside the box!

    Stormie

Page 8 of 8 FirstFirst ... 678

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •