Quick Dungeon Tutorial in Xara
Especially created for Yu Gnomi, finally my tutorial on Quick Dungeon design using Xara Xtreme 4.0.
Attached is a 3.72 MB PDF file containing the complete 9 page tutorial
Tutorial teaches you one way to create a quick dungeon with a more realistic look but still created in a very short amount of time. So you can get as complex as you need and still look good!
Also some basic map object creation like - doors, artificial shadows, stairs, barrels, crates, tables and a pile of hay. 8)
Also the final map as created in this tutorial is displayed below...
Tips on saving to PNG or JPG
If you plan to make this for VTT. The beginning of the tutorial gets you to set up your map space for an 18" x 24" map, for tactical scale of 1" = 5'.
Once you complete your map choose File/Save As
For PNG, when menu opens, first select from drop down "True Color + Alpha", if you have an requirements for transparency, though the dungeon as per tutorial doesn't require transparency.
Then go to the next tab, Bitmap size - this is where you set the actual pixels per inch scale for VTT, choose whatever you think you need 20, 50, 100, 200, though the last two make for very large files. Ideally you don't want your final file to be over 1 MB for VTT. But I get VTT users that ask for 200 ppi all the time.
Go to the options tab and insure the "Transparency" is checked on, again if you have any needs for transparency in your PNG file.
Then select "Export" at bottom of menu.
For JPG, the color menu can only be true color (no transparency option available). In the Bitmap size - same as above to scale to your VTT app needs and allowances.
Options tab, JPG can be reduced in color gamut to minimize file size, but the more compressed the crappier the result. So try not to go below 50%, instead try around 70%. Doing so can significantly reduce the file size.
About freehand line smoothing
You may have noticed that once you close a shape you created with the Freehand drawing tool that the shape smooths out and probably lost some intended detail in your object.
Any tool you use from the leftside tool menu, activates a Tool InfoBar, located just beneath the Main Menu, there you have tools to adjust with options to that tool.
With the Freehand Drawing Tool selected, the InfoBar has a slider on the far left side. This is for smoothing. The default setting is 50% which in most cases is too much. Slide it to the left to 5 to 7% for best results - it follows your intended shape closely, yet lowers the level of jaggies.
Edit: you can raise or lower your smoothing level, only immediately after you drawn it with the tool and object still selected. If you do something else or use a different tool, the smoothing of that object is set, only Edit > Undo > Undo (until you get there) gets you out of that problem...