I would love to see a translated version of that.
Here is a link to a fine tutorial on making a grass. One problem—it is in my native language, though a photoshop user would understand the process from the pictures.
If I get a permission from author, and if you like how it looks, I would replace this post with a translated tutorial.
Last edited by true-chaotic; 08-04-2008 at 08:50 AM.
˙ƃuıuɹoɯ sıɥʇ sǝunɹ ǝʌısoldxǝ pǝɹɐdǝɹd ı
Ahhh! Making grass. I was so hoping for a tutorial on using GRASS.
Don't see much cyrillic handwriting in my neck of the woods. That, alone, was worth the price of admission.
Astrographer - My blog.
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
looks like a general texture creation technique from a photo.
At a glance, looks like you get a texture. Resize your image canvas size and anchor it to the left. Duplicate it on a new layer, flip it using the transform tool so it's mirrored, then flattern, and use the clone stamp and healing brush tools to remove the mirroring and keep the resolution.
I would think you would then use Filter > Other > Offset to work on the edges in the same fashion so it can tile without seams, and any other distinct bits that will show up when tiled. Probably use colour balance and Hue/Saturation to equallize the various hues so you dont see any tell-tale repeitions when you tille it loads of time. You can also create a new layer, fil with a green and use blending on the layers to help too, plus some use of the sharpen too.