Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 48
Like Tree2Likes

Thread: [Award Winner] Simple Mountains in Gimp

  1. #21
      Sharpe is offline
    Guild Journeyer Sharpe's Avatar
    Join Date
    Jan 2010
    Posts
    230

    Default

    Great tut!

    Can someone give a dummy like me detailed instructions on how to change the color of my mountain range. I'm going through Rob's regional map tut for my first map and I'm a total newb.

    Thanks!

    Quote Originally Posted by strebalicious View Post
    Good stuff. I'm sure I'm messing up somewhere, but a few passes at it got some decent results. The tops looked cut off, probably because I didn't do the curves right.



    The ridges were a little harsh for me, so I went through and smoothed it out manually.

    That's exactly what kept happening to mine. So, about the third time I tired it, I skipped as many steps as I could and they turned out looking good. Sorry. Any one else have this happen?

  2. #22
      hohum is offline
    Guild Journeyer hohum's Avatar
    Join Date
    May 2009
    Location
    Phoenix, AZ
    Posts
    166
    Blog Entries
    3

    Default

    If you have a big flat area it is because you left a big spot all white. So yes, you have to adjust the curves down until you get just a small peak if that is what you want. I'm not exactly sure what the reference to ridges is, but the noise generator included with GIMP leaves diagonal striations. Use Felimage to get away from that. If you want to alter the color of your mountains you need to make a new color layer and mask it to fit your mountain shape. If the mountains are essentially a 50% gray bump map/embossed layer set on overlay it will show the color of the layer underneath, whatever it is.

  3. #23
      kjdavies is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Posts
    28

    Default

    you can also use MathMap (I like the flexibility, I don't much like how it sometimes crashes under Windows -- doesn't take GIMP with it, but it's still annoying. OTOH, being able to build complex generators and save them for later use is awfully nice).

    As for the color, I usually take the heightmap, duplicate the layer (so I don't lose the heightmap in case I need it later, this step is destructive) and apply gradient color to it, usually going brown to a very pale grey (HTML #dddddd). If you go to white, you'll lose the ability to bumpmap, this pale grey is just enough you can still see them.

  4. #24
      Sharpe is offline
    Guild Journeyer Sharpe's Avatar
    Join Date
    Jan 2010
    Posts
    230

    Default

    I can get the shape okay, but they end up just being green. I tired to make a new layer and mask it and use a gradient map, but it comes out looking like crap.

    I'll keep trying.


    [Award Winner] Simple Mountains in Gimp-getting_somewhere3.jpg

  5. #25
      kjdavies is offline
    Guild Apprentice
    Join Date
    Apr 2009
    Posts
    28

    Default

    what colors are you using? If I'm following RobA's artistic regional map tutorial and using the colors there I might use one of the darker dirt colors as low and #dddddd as high, then apply a mask to it. I might also use the same dirt color above that (masked to the mountain shape again) and set the layer to 'soft light' mode. You can see the results at http://www.kjd-imc.org/2010/10/22/va...-reinterpeted/ (yeah, I kind of pooched blending the edges of the mountains, but I can live with it)

  6. #26
      ddonari is offline
    Guild Applicant
    Join Date
    Dec 2010
    Posts
    1

    Default

    I can't;; I don't know why. I did all things equal to you, and result is always different. In my case, when adjusting curve or level, there are even no histogram. Nothing. Ah, this painting things really killing me;;

  7. #27
      Dbuhos is offline
    Guild Applicant Dbuhos's Avatar
    Join Date
    Dec 2010
    Posts
    2

    Default

    Hmm, thanks for the tutorial, using it right now for my map.

  8. #28
      Fkeller is offline
    Guild Applicant
    Join Date
    Nov 2010
    Posts
    1

    Default

    Howdy all. Total noob here: to digital mapping, to gimp, and first post. I want to join the praise-a-thon and thank Rob for his wonderful tutorials. Like a number of others, I got hung up on the mountain stages in both the Artistic Regional Map and the Simple Mt. tutorials. I liked the look of the latter best so I stuck with it. The "Aha" moment came when I realized that one tiny step--intuitive to those with more experience--had been assumed but not written. Starting in Step 7, I realized that I had to "select>>none" in order to make the rest of the steps work. I didn't see that written down but the screen grabs used clearly show no selection. This may very well be a no-brainer to the more experienced here but it hung me up for hours! Thanks again to Rob and to the group. There's a great deal of inspiration here and once I got mine to work I was kicking my heels.

    I've attached my first map Geardagas. My Mts look a little "young" because I added a little gaussian noise at the "blur" level thinking it would help feather into the rest of the map better. I'm happy with them just because I made it through to the end and didn't get hung up. I believe I'll do better next time. On to rivers, forests, and towns!


  9. #29
    Guild Novice
    Join Date
    Jan 2011
    Posts
    5

    Default

    I have a problem... On step 5, whenever I try to fill in the Feathered Selection with a rendered cloud, it completely disregards the "Feathered" part and does the original selection.

    How can I fix this?

  10. #30
      RobA is offline
    Administrator RobA's Avatar
    Join Date
    Apr 2007
    Location
    Niagara, Canada
    Posts
    5,530

    Default

    Quote Originally Posted by Arctic Squirrel View Post
    I have a problem... On step 5, whenever I try to fill in the Feathered Selection with a rendered cloud, it completely disregards the "Feathered" part and does the original selection.

    How can I fix this?
    What version of software?

    Are you sure you have a feathered selection? What happens if you drag a solid colour (FG or BG) on the map?

    -Rob A>

Page 3 of 5 FirstFirst 12345 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •