12. Repeat step 3. I blur by 70 pixels this time.
13. Repeat step 4. This time I used a detail of 8 and a X- and Y-size of 8 and I set the mode to Turbulent.
14. Repeat step 5-7. Name the last layer "Chasm Mask"
15. Save the Selection to a Channel (Select - Save to Channel) and name it "Chasm Mask
Add the saved Channel as a layer mask like in step 9 to the "Floor", the "Floor Noise" and the "Floor Bump" layers. I blur each mask again by 20 pixels and add a 5-10 pixel Noise Spread. It looks more like broken away that way.
The Map is now done. The Map making itself doesn't take that long and you can even speed it up by skipping step 3-5 if you lack the time. And I think it doesn't even look that bad for a fast made map.
If I helped at least one of you or gave you new ideas for making maps. Also if you use this method often it doesn't hurt to make a toolbox of things so you can easily add them to the maps like doors, treasure boxes or something. I dind't add them to the map because I have such things printed out in the same format of the map so I can move them. It really helps with the doors.
Well here is also the map I made in this tutorial. I changed some things because I noticed at the end that some things where wrong. I changed the color of the floor and the Layer Mask of the Walls.
I hope my english was understandable and not that bad....
*mumble* Now back to my campaign map *mumble*
Thanks for the tut Malygon!
I just wanted to point out that much of this can be automated using my map prettier script for Gimp Subterrainian Map Prettier Script
The download is on page 2.
(It was posted here a little before your time )
Man I wish I had seen that before the last friday or before I started making this.
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