Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 29

Thread: Nothing but layers quick map...(FTPro/PS)

  1. #11
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    Definitely!

  2. #12
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    p.s., I suggest making notes of your settings for these layers when you find something you like...as otherwise you might not be able to recreate it!

  3. #13
      ravells is offline
    Community Leader Gracious Donor ravells's Avatar
    Join Date
    Jun 2006
    Location
    London, UK
    Posts
    10,902

    Default

    The method I'm using is this:

    I'm making notes as I go along and then I'll try and recreate a new one with using the notes alone. I'm going to post up a .psd file along with the notes so people can just see the layer styles I'm using (quicker) and experiment for themselves.

  4. #14
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    Here's the base for my map as it stands: http://davidpiercey.com/maps/a7a-25000/

    Final steps I went through:

    1. Flattened Image
    2. Added white edge.
    3. Duplicate 2x (3 of same layer)
    4. Dry Brush Layer 3
    5. Dry Brush Layer 2
    6. Leave Layer 1 alone.
    7. Adjust layering settings until you find a combination you like.
    8. Flatten Image
    9. Added "multiply" overlay of paper texture.

    That's as far, I think, as I'll go this way...now it's time to customize it. Up to here though, it's just been automatic functions that could almost be turned into a huge Action.

  5. #15
      s0meguy is offline
    Guild Member
    Join Date
    Apr 2012
    Posts
    67

    Default

    4. Export an image of the texture only. This is produced by setting all altitude colours to white, and setting the Intensity to, well, whatever you prefer. I used the default in this example.
    I don't get this step. Setting all altitude colors to white produces... a completely white image. Can anybody please explain to me how to make this texture?

  6. #16
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    Quote Originally Posted by s0meguy View Post
    I don't get this step. Setting all altitude colors to white produces... a completely white image. Can anybody please explain to me how to make this texture?
    Going from memory ( ) - on the Lighting and Colour tab where you can adjust land and see colours (altitude), make sure shaded is turned off, and change the colours for both land and sea to white for all levels.

    It should end up looking something like this (doesn't match Abebe, but the same sort of layer):

    Nothing but layers quick map...(FTPro/PS)-abebe1a.jpg

    (Did I interpret your question right? - I'm glad someone's trying this out; I hope you'll share the results!)

  7. #17
      s0meguy is offline
    Guild Member
    Join Date
    Apr 2012
    Posts
    67

    Default

    Here is what I get when I put every setting on white. I'll post some screenshots. It's still on "show altitude", that's right, right?

    First is with shades, which looks somewhat like your image but for some reason it's more metallic-y and second is without shades... nothing. The settings used are in the screenshot.

    I am inexperienced with FT. I actually came by this thread while trying to figure out how to create the "height maps" that you mention in the PDF that you posted in your abebe thread. I'll try the method described in this thread too though.
    Attached Thumbnails Attached Thumbnails Nothing but layers quick map...(FTPro/PS)-screenshot.png   Nothing but layers quick map...(FTPro/PS)-screenshot2.png  

  8. #18
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    Yep - that's it on the left (looks different, I think, because you used a different method of making your world / different projection? ). I believe it's under the Intensity tab there.

    I think there's a setting hidden away that let's you increase/decrease the degree to which it shows.

  9. #19
    Guild Artisan
    Join Date
    Feb 2009
    Posts
    521

    Default

    I should add - make sure the lighting direction (under intensity?) is set to the same as you use in Photoshop as your 'universal' lighting for the layer effects and so on. Mine is usually in the top left (120-135ish?)

  10. #20
      s0meguy is offline
    Guild Member
    Join Date
    Apr 2012
    Posts
    67

    Default

    It's just the default mercator projection. World got made by simple generation, tweaking of the simple settings that govern the amount of water etc. Strange that it looks so different. I'll try working with this though.

    edit: its the equirectangular projection, but i think its just the default one anyway...
    Last edited by s0meguy; 06-21-2012 at 12:43 PM.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •