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Thread: Editing Noise Into Terrain - the Burpwallow Way

  1. #21
      töff is offline
    Guild Artisan töff's Avatar
    Join Date
    Nov 2007
    Fresno, California USA


    Oh man, I had never thought to use Gradient Ramp for terrain colors for a grayscale heightmap. Jeez, seems obvious now that I know.

    Thanks, su_liam!

  2. #22
      su_liam is offline
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Port Alberta, Regina(IRL: Eugene, OR)


    I imported Al Burphaban Island into Wilbur, did a little noisin', basin fillin', 'n' erosion. I rendered out a slope-based map and a river mask, 'n' put da results inta photoshop. Here's what all I wound up with...
    Attached Thumbnails Attached Thumbnails Editing Noise Into Terrain - the Burpwallow Way-al-burphaban-ii.jpg  

  3. #23
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    St. Charles, MO


    You could be on to something, I'm certainly interested.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)

    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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