Creating 3d star maps
As asked, ive produced a small tutorial explaining how to create 3d stsr maps like the one i used in a map i made:
You know what would be awesome, if you had a table of distances between each star. Unless you have teleportation (in which case they probably don't care about a 3D map anyway), then travel distance is a factor even for FTL.
It'd be even awesomer if you could represent those distances between the star points themselves, even better than a separate table. But it'd get cluttered quick, huh. Maybe just the major routes?
Well thats fairly easy to do, i can sow how to do it, but its just using pytagoras if you know the distance to the star you want in X and the height from x for y.
A table would be the best option IMHO, otherwise theyd be too many lines (specially if its a large map), though you could provide the y distance and the x distance to reference next to each star plus the equation in the map key.
Last edited by zhar2; 07-09-2009 at 03:09 PM.
Does anybody have the formula handy for Δx Δy Δz?
you mean x2-x1, y2-y1, z2-z1?
Distance in 3D works the same as in 2D, you just tack the Z in on the end of Pythagorean to get the distance. Rather than Sqrt( (dX)^2 + (dY)^2) you get Sqrt( (dX)^2 + (dY)^2 (dZ)^2)
Cool. So write a star database in Flash and have it place all the points like zhar2 did in his tute, and then draw distance-labelled routes. w00t!
... edit ... sorry, I was in coding mode ... I get coding & cartography confused sometimes ...
Last edited by töff; 07-09-2009 at 03:45 PM.
Well something in doce for flash is a bit beyond me lol.