I think my first attempt actually ended up something like 1px=5 feet. Not quite close enough when I came to start the buildings and walls.
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I think my first attempt actually ended up something like 1px=5 feet. Not quite close enough when I came to start the buildings and walls.
I'm doing a pretty small town (300 or so people, I figure). I wonder if anyone has any suggestions on the kind of scale to use for different populations sizes (based on a 2000 to 3000 pixel map) or if anyone's really thought about in in those terms..
No thoughts, sorry... and I did a *lot* of city maps ;)
CD3 does have the benefit that you can create a map at a certain size and then scale it up if necessary (without quality loss). Most of my city maps started with 1000x800 pixels I think and then I exported them to larger sizes.
The landmass I'm using is about 1.8 miles across so I reckon I might be better off trying to double up the size of the map to 4000 wide.
It's to be the main city in my campaign so I have no problems putting the work in but to get it at a decent scale I think thats what I'm going to have to do.
Any WIP's for your work guys? Would love to see them.
So far I just have the one on the last page, showing the water around the bridge pilings.
I'll punch out a copy in a bit to show what it's worked up to :)
The bridges leave me craving for more :)
At the moment I've only got eh land mass as I keep deleting the work I've done due to the scale being off. Once I get something that looks good enough to go on I'llpost up some WIP pics
Ahhhh, but the craving....
Down, Fido, Down! ;)
I can't wait, either. That bridge was pretty amazing looking.
I still need to find some time to go through this tutorial. Class starts back week after next for me, though, and I'm tied up with the finishing touches on Geidor.
-asp