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Thread: drawing cities by hand

  1. #1
      Renno is offline
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    Tutorial drawing cities by hand

    Hey, some people asked me to tell how I dray my city maps (see images).
    Usually I start thinking of the geography: where there're mountains, or just hills, where there're rivers and seas. But I don't draw them directly, I start making the downtown (usually European ones, America downtowns are ... boring). I don't know wheter there will come suburbs, where freeways come - I just start to draw (all by hand, except for airport runways). After some suburbs or neighbourhouds you decide that you created a huge traffic problem (that's the 'fun' in real cities: having an old centre which you might not change, so: how to solve the problems without spending to much in tiny streets?). Eventually, you can design some new district which do are planned.

    Of course it isn't difficult to forget the facilities like ports, marinas, business areas, sports areas etc. But you really need them, without them it's just a structure on paper, not a 'real' city.



    1. start thinking about a new map (take your time, a week or something)
    2. outline the geography and main infrastructure (roads, railways+main stations and airports), though, only in your head! You do can draw the coast lines if you want, and parts of rivers that borders the area you're drawing at the moment.
    3. start at an other blank part and make some newer neighbourhoods
    4. When you made some neighboorhoods, start thinking where you want to have suburbs, business areas, industrie harbours etc. as well as the main roads.
    5. Proper old cities often have traffic chaoses, due to the increase of traffic since ca. 1900 (the roads weren't build for cars, however, the suburbs do). So create a efficient road system, but draw the excerpts you need for the next parts of the map.
    Fill up the clear areas with neighboorhoods, if there're at the edges make some ugly appertment buildings too - after WOII they needed some quick and cheap houses. Also universities and hospitals took new buildings at the edge.
    6. As you can read, I like cities with a lot of history (old downtown with tiny streets, appertment buildings after WOII, workers houses surrounding the centre. And note: often the railway stations are not that close to the centre!
    7. Fill the tiny leftovers with schools, sports areas, business complexes etc.
    8. Every city boasts something (something you're proud of, like a high light hosue, a nice church, a remarkable mountain top, a vivid fishing harbour, lovely parks etc. Make you're cities unique! (so choose sometimes flat areas (Holland) or fjords or something.)

    I usually don't write on the maps themselves, but on transparent paper. Sometimes I create names, sometimes I don't. I often use the following names: Zuve, Nemme, Ceëntra, Bodde, Fluwe, Vlinsterloo (pronounced in Dutch they sound less weird than in English, I'm ensured), sometimes some Dutch words for the wheater phenomens.

    My maps usually take 10-12 hours to draw.
    Attached Thumbnails Attached Thumbnails drawing cities by hand-6totaal%5B1%5D.jpg   drawing cities by hand-eidi1.jpg   drawing cities by hand-grensplaats-westerwal.jpg   drawing cities by hand-landstafereel-bronkaart.jpg  
    Last edited by Renno; 11-12-2009 at 11:00 AM.

  2. #2
      Redrobes is offline
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    Very cool.

    I for one find city layouts quite hard. I think most people here do too because when you see a fantasy map with great layout it is very noticeable. So you have a great sense of layout to produce cities that are believable.

    If you had great skill in using map editing software to put texture, color and the realistic terrain onto them then your maps would be lifelike.

    We have a 'rep' system here so here's some...

  3. #3
      Katto is offline
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    I really agree with Redrobes and I would like to see more...

  4. #4
      ravells is offline
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    Agreed! A Step by step of a new drawing with your thoughts behind each stage would be wonderful!

  5. #5
      SSJPabs is offline
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    Another problem is that many American towns and cities are just boring grids (as you go west) so you're starting from a disadvantage in that what you think of as a town layout is unlikely to be what you'll find in a fantasy city.

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