Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: [Award Winner] Fun with Wilbur, Volume 6 - Islands

  1. #1
      waldronate is offline
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,500

    Post [Award Winner] Fun with Wilbur, Volume 6 - Islands

    http://www.ridgenet.net/~jslayton/Fu...ol6/index.html has a baby tutorial that shows how to make quick islands with Wilbur. The examples in the attachment were each created in well under 15 seconds each.

    There is another use for this basic process which will become apparent in Volume 7 (I still need a bit more coding to make that particular process a little more tractable).
    Attached Images Attached Images  

  2. #2
      Ascension is offline
    Community Leader Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, MO
    Posts
    8,216

    Post

    I'll have to check this out over the weekend. I dabble with Wilbur so I don't know the true power but I know enough (thanks to you) to get by.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  3. #3
      su_liam is offline
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    703

    Default

    This is good stuff. Frankly, I'm more interested in the expression analysis than the technique itself. The old quickstart guide for 1.26 has a bunch of stuff like creating spiral galaxy forms in Wilbur that only partly translate to the current version. A little more information on how to work with math functions in Height Field Computation is always welcome. Very welcome.

  4. #4
      Alfar is offline
    Guild Adept Alfar's Avatar
    Join Date
    May 2009
    Location
    Denmark
    Posts
    272

    Default

    Great to see some new stuff with Wilbur. Good fun

  5. #5
      su_liam is offline
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    703

    Default

    Don't forget to rate the thread, folks!

  6. #6
      zhar2 is offline
    Guild Journeyer zhar2's Avatar
    Join Date
    Oct 2008
    Location
    London, uk
    Posts
    100

    Post

    Oh nice, i myself use wilburn alot.

  7. #7
    Guild Artisan Greason Wolfe's Avatar
    Join Date
    Dec 2008
    Location
    Tigard (and Florence) Oregon
    Posts
    720

    Post

    Since I've started using it, I've become a huge fan of Wilbur. There are still several features I haven't quite figured out yet, but there are some that I'm absolutely (figuratively speaking) in love with.

    GW
    When nothing is going right and you can't find someone else to blame, start beating your head against the wall, 'cause it'll feel so much better when you stop.

  8. #8
      waldronate is offline
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,500

    Post

    Quote Originally Posted by Greason Wolfe View Post
    Since I've started using it, I've become a huge fan of Wilbur. There are still several features I haven't quite figured out yet, but there are some that I'm absolutely (figuratively speaking) in love with.
    Only several features you haven't figured out yet? I should have you update the documentation...

  9. #9
    Guild Artisan Greason Wolfe's Avatar
    Join Date
    Dec 2008
    Location
    Tigard (and Florence) Oregon
    Posts
    720

    Post

    Quote Originally Posted by waldronate View Post
    Only several features you haven't figured out yet? I should have you update the documentation...
    Ahhh . . . . Um . . . Let me rephrase that . . .

    Several DOZEN features maybe?

    Regardless, I'm having fun experimenting even if some of the experiments take a few hours.

    Teeeheeee

    GW
    When nothing is going right and you can't find someone else to blame, start beating your head against the wall, 'cause it'll feel so much better when you stop.

  10. #10
      waldronate is offline
    Software Dev/Rep Gracious Donor waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    1,500

    Default

    Drat! I have a note attached to my computer reminding me to update the documentation but the eternal struggle between new code or old documentation is heavily weighted to one side.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •