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Thread: Creating some not-so-random coastlines with Paint.NET

  1. #1
      the-golem is offline
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    Info Creating some not-so-random coastlines with Paint.NET

    This might be info just for me, but .. Just in case. I downloaded the newest version of Paint.NET today, and it seems it has some new features. Specifically, it has this new distort effect called "Dents" and works wonders for roughing up an otherwise clean coastline, creating a bit of extra flavor. You do hafta fidgit with it though. Just thought I would throw this out there.


    First, open up or draw a quick coastline image:

    Creating some not-so-random coastlines with Paint.NET-dents_0.png


    Second, open up the Dents Effect dialog, via [ Effects > Distort > Dents ].

    Creating some not-so-random coastlines with Paint.NET-dents.png


    When the dialog comes up, you will see something akin to:

    Creating some not-so-random coastlines with Paint.NET-dents_2.png


    Now, you just simply need to tweak the settings, and hit apply.

    Creating some not-so-random coastlines with Paint.NET-dents_3.png

  2. #2
    Community Leader Facebook Connected Steel General's Avatar
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    Cool...thx for posting - there are a few other PDN users here so I'm sure this will be helpful.
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  3. #3
      Sigurd is offline
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    Faster is always better


    Thanks


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  4. #4
    Guild Novice Servant Of Thor's Avatar
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    Just wanna point out,Roba's, i think, tutorial on making coastlines is GIMP also works in paint.net. But this is musch faster! =)
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    Thanks, Golem - I'll try that for my next attempt. I've beenusing RobA's cloud-threshold-mask approach and I really love it.

  6. #6
      euio is offline
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    Thank you. SO MUCH. I was just looking for something like this. I guess I better download the new version...
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  7. #7
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    @euio - Yes. Yes you should.

    ETA: whaat seems to work best for me is altering the scale and roughness of the dents, but not messing too much with the refraction. Did that fit with your work also?
    Last edited by PeaceHeather; 02-10-2011 at 12:02 AM.

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