Elemental Chaos - Fire Earth Mote
I have a game coming up and I needed a floating Earth Mote with a fire theme
I made this as the background map image, and then I used Torstans excellent map components to build the fortress on top of it.
It can work with either the 100px or 50px grid size. I'm using the 100px size, but that makes the whole map area seem a little cramped.
Simple, but simple can be good. I really like the colors and the texture of the mote!
My only critiques are that the angle of the clouds makes this look like an ISO map-- like the mote look like it is floating at a 45 degree angle to the off-camera ground, rather than parallel to it (the players would slide off and plummet to their doom!). I would think a fake "depth of field" blur on some generic scenery overlaid with a flatter layer of semi-transparent clouds would give a stronger impression of a flying island. It would also give a better impression of height (depending on the size of the scenery beneath) and induce a nice sense of vertigo!
Strange, I don't see a fortress. Would that be a view of the mote from below (since you can see clouds and the sky?). With floating objects like these it might be better to use depth of field as an indicator of distance by using some gaussian blur on the background so it looks out of focus. Also with the drop shadow if the clouds are some distance away from the mote the shadow and your light source is going to be at about 45 degrees or so then the shadow will be offset by quite a bit. Don't know what you're using to make this with but here's a quick and dirty idea of what I mean.
lol ninja'd by RE....GMTA!
PS I also agree with RE that the perspective of the clouds is 'off' . Attached is a tiling texture of clouds seen from directly above which you can use.
Last edited by ravells; 07-07-2010 at 04:24 AM.
I agree with the guys above, you'll get more depth with "earth" below ... and where is that fortress?
I think the fortress is added on in the VTT using one of Torstan's object packs. I think this was just the underlying base but I put my vote in for seeing the whole thing altogether as well. I'm sure Torstan would love to see his stuff in action as well
edit: Not to imply that Torstan's "stuff" isn't in action. In retrospect I could have said that differently, lol
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
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I erazor, I guess the question is....what does elemental chaos look like for your 'ground shot'? Maybe something like a particle collision diagram? (attached below). Yes, it's gaussian blur the ground layer and then the cloud layer on the layer above that. I have the blend mode set to 'normal' and just lower the opacity to suit. You could use the render clouds filter in PS but I have a custom clouds filter which gives me a lot more control over clouds. To get the '3d' effect on the mote I just drew some random blobs and gave it a strong bevel and emboss layerstyle. Another way is to use Filter / Render / Lighting effects. Play with the settings until you have something that you like but where it says channels at the bottom of the menu, pick one of the channels in your drawing (red green or blue) rather than the default setting or better still, make a greyscale channel of your heightmap.
::: Edit Ooops, thanks Seretur attachment attached now:::
Last edited by ravells; 07-08-2010 at 03:58 AM.