-
So it looks to me like those side areas might not get used - unless it's by your skirmisher angels. Can the Exarch handle toe to toe combat - because it looks like he'll be standing right in front of your chained god trying to keep the fighter away. With a reach of 4, he could use a bit more space than this room gives him perhaps?
Fantasy Map Blog |
My food illustration
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

-
Guild Member
The party consists of a Feylock, an Earth Warden, a melee warlord, a ranged cleric, a fighter and a druid who moves in and out of melee. The Feylock will use the side areas and the cleric may as well, which should then split some of the enemies which should then split some of the other party members.
The Exarch is built for toe to toe combat. His main reach 4 attack pulls people in.
-
Okay, that sounds good. You might want to throw in some pillars for cover, or some difficult terrain, but otherwise that looks good.
For the actual mapping - what graphics program will you be using?
Fantasy Map Blog |
My food illustration
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

-
Guild Member
-
So what are the red and orange circles?
Fantasy Map Blog |
My food illustration
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

-
Guild Member
Yeah, had to cut that last post short.
The red circles are where the circle of flame is present near the ceiling. The orange circles are magical torches. The large circles represent where the light falls from each source.
-
I'd suggest pulling those back a bit. At the moment those orange semi-circles are very dominant. Perhaps a light yellow set to soft light with another layer in very light yellow as the edge of the torchlit area. That should show all the different torch areas without getting in the way of other information.
As this is the top level, it would seem sensible to remove all the flagstones that are outside the outer wall?
Fantasy Map Blog |
My food illustration
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

-
Guild Member
The flagstones outside the wall, serve as the roof of the second level. While in theory, I should have no need of them, I actually already did. Thats how the party got that taste of combat here already. Instead of going through the main entrance in the last session, they flew to the top and blew a hole in the wall. They got thoroughly trashed by the exarch and his allies. One PC and one NPC even died.
They've decided to go back and start at the main entrance.
Yeah, I was unhappy with the light. It was a little double rainbow. Ill play with it.
-
Perhaps just lighten it up and give it a sharper edge? For the flagstones outside I'd make them lighter to show that they're outside. That should give a nice visual cue as to what's going on.
Fantasy Map Blog |
My food illustration
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

-
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules