Here's the second set.
Here's all the battle maps I made previously before becoming active on the forum. They look rough but hopefully I can revitalize them and make them very reasonable maps. As well looking to complete the second set of maps which are only partly completed. First Set is the sample encounters in the Underdark supplement for D&D 4e I posted them in the completed maps section, looking to iron these out. Second set are from the starting adventure in the FR DMG which take place around Loudwater. Perfectionism kicking in I know.
So I decided to start with Raid On Loudwater first. This is my update so far. I'm puzzled on how I'm going to approach a breach in a stone wall along with debris on the ground located in the 2x4 sq gap in the south. Any ideas to help me? New map on left old on right.
Let me know if this breach in the wall on the bottom part is believable.
Edit: Finished it up with doors, a well and some small editing. I've decided all my completed maps are gonna be empty leaving placement of objects in hands of the GM who wants to run it.
Was getting frustrated with the challenge so I throw this together to get my mind off it. This map is not a revisit but is a part of the adventure in the FR DMG. So I made it to complete the set and set as my style for the rest of the maps. Like always critique is always accepted.
That map looks really good.
And I'm also wondering did you design those statues? If not can you tell me were you found them.
Got it from here. Cropped it out and gave it my own hue. If you look closely there's a thin border going around it of a gray shade I couldn't get ride of easily.
So I've been working on the Dark Fungi map and I'm stuck with the escarpments to upper elevation. This is the gray areas. Any suggestions welcome. Can't seem to find a texture or method.