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Thread: Forest path / Tree experiment

  1. #11
      tilt is offline
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    that works great
    One thing (here he goes again) that might be interesting would to mark the squares where people can't go - ie where the tree trunks are, but it is always a choice between looking good and being functional
    regs tilt
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      Jaxilon is offline
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    Yeah I thought about that for a moment but then I figured it would only ruin the look of the map. Plus, I sort of figured if you wanted to stand up against a tree to hug it you probably could. Seeing as I was trying for more realistic looking trees I figured to drop that functional aspect. Also, if you really want to have a battle among the trees it would probably be a better idea to have a forest without the canopy. That way LOS could be easily established and it would be clear where you could move to.

    If it was me using this map I think I would make movement more difficult once you got into the tree areas but I'm not an expert in miniature play.
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  3. #13
      tilt is offline
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    4e D&D just says double movement cost and then you get cover, so thats easy
    regs tilt
    :: My art on Deviant Art :: My mapping blog tilts fantasy maps :: My work Catapult - Perry & Gehrke - EasyTruckIT ::
    :: Finished Maps :: WIP Cartographia - Breakwater -Market -Lands of Twilight -Battle City :: Competion maps Iron Giant ::
    :: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
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