Starting to get some Roman-style mosaic flooring in there. Lots more to do though. Pools/baths are in but the water's a bit bright at the moment.
Not a bad idea though there's not much room because of the other callouts. I would LOVE to do interactive maps that let you change levels or remove roofs and such.
Here's a little update with some more refinement and some additions. Working with the client to determine the exact functions and contents of the rooms. Won't post again until I get some furnishings in.
Very nice choice to have the mosaics rotated to orient to face the doorways.
If this were interactive (show with roof on, show with roof off, remove layer with furniture, etc) I would definitely buy this for my game.
Not that they are in any sort of area where this building makes sense but it is too cool to pass us
That's an interesting idea but I'm not sure how it'd be implemented. I've had a couple of situations recently where I'd like to have a map interactively layered (GM secrets, removing roofs or changing floors, etc.) Maybe it could be done with a layered PDF but I don't know anything about them. Have to look into that.
In the meantime, I've been furnishing rooms. Here are the dining room/pantry and the storeroom, which also doubles as a torture chamber.
Yes a layered PDF is the way to go. If you have not seen them 0onegames puts out exactly that type of product.
This is a screen shot from a battle using one of their maps. Turn on and off all the GM things, grids, etc. Extremely useful for VTTs
They look great M. I particularly like the shadows and the water.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Kingdom Of Shendenflar Campaign Setting (WIP)
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