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WiP - BlackStar Studios commission battlemaps
Hi guys,
I'm getting started on several commissioned maps for BlackStar Studios:
BlackStar Studios – (Facebook: BlackStar Studios and Twitter: @BlackStarGames)
Three of these are battle maps and, as I'm working on them, I'll post my progress to this thread for feedback...and simply to come out of my cave once in a while. I'm going to attempt to do these in a textured, semi-realistic style. FYI, the two others maps are a city map and a regional map.
There's too much back story to post but these works will center around a human city (Greco-Roman influence) built on the ruins of a city from a much older Elven culture. The predominant terrain is jungle and, yes, there are dinosaurs.
Here are the basics of the three maps (I'll post more specifics when I get to them):
1) A ruined bridge (Elven design) over a river, where the PCs are ambushed by velociraptors.
2) A portion of a ruined city where the PCs rescue someone from an attack.
3) The home of a crime lord.
First up is the river crossing.
M
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Here are the rough "layout drafts" for two others in this series:
* First is an encounter that takes place in the ruins of an ancient elven city. I've only rendered a portion of one of the buildings, to sort of give a sense of the style of the place and the devastation caused by long abandonment. The other buildings will be similiar and the whole area except the center will be very overgrown by jungle vegetation. Again, this will be done (if I can pull it off) in a semi-realistic textured style similar to other maps I've posted.
* Second is an encounter that takes place in a crime lord's home in the city of Tarina. I want to show the interior of the home and the surrounding areas, so this is the basic idea. Again, just mock-ups to show the general idea.
I'm working on maps for the city and its surrounding areas as well. Will post a link to that thread in a bit.
M
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Looking good so far! I'm thinking if you want to work on those arches you might want to have the light coming from the north or south of the map so you can show the arch's shadows on the ground. I haven't done this yet myself but I've seen others do it to good effect. I'm excited to see more.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden

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Rivengard *
My Finished Maps *
My Challenge Maps *
My deviantArt
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Thanks. I should have mentioned that, in discussion with the client, we've decided to widen the river and make the bridge almost completely destroyed. So, the arches are going away...we'll mostly end up with some supports sticking out of the river with slabs and such laying in the riverbed.
M
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The crumbling path and foliage look sweet, man.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
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This is looking really cool, mearrin!
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