Battlemap scale object- Cart- First attempt at tokens
Here is my first attempt at creating usable tokens for a game. It is a top down view of a medieval cart. I used real wood textures in the work and then watercolored them up slightly to diffuse some of the sharpness of them. I am still not sure about real world textures in battlemap pieces. I see alot of great art that I think are using real textures as the basis of the piece, but they always manage to cover them in such a way as to make them also seem painted by hand. Anyone know if real world textures are used alot in professional battlemaps?
Anyways, I digress. Here is the cart. Let me know what you think and what can be improved. Thanks.