02-23-2014, 01:37 PM
This looks great Kennyt - I love your ice effect. Your walls look like they are floating up above the floor to me, due to your perspective shadows, but its still a great map. I'm afraid I don't link up to icestorm, whatever that is.
02-23-2014, 06:06 PM
sorry i keep posting my crap here, i should prob start my own thread >.> Yeah wasnt "icestorm" some guy supposed to link up with you and chit chat live - an in person tutorial? i could be reading a post 12 months old though >.< Anyways - IF you ever do somethign like that, i'd love to listen in on it. I am getting a bit more comfortable with GIMP now - here's the second map i've created. The catacombs of Gardmore abbey - course i ran out of room near the top so that chamber is cut short - gotta rework the whole dang thing. It's only two layers at the moment, have not added any objects yet. Any tips on how you filled the walls in with black in your rendition of the catacombs? when i did it, it did not look seamless.
Did you soften the wall edges on yours? my edges seem to harsh - i've went back through and used the free-cutter tool to make the walls a bit more even, but still fairly sharp.
Last edited by Kennyt; 02-23-2014 at 06:23 PM.
02-24-2014, 02:27 AM
That's a nice map Kennyt, especially if you're still getting used to GIMP.
You can use <Image><Canvas Size> to extend the size of your map, without rescaling the existing image, so you might not need to 'rework the whole thing.'
02-24-2014, 04:58 AM
Big black paintbush, very fuzzy, and I just painted. Not sure what you mean by seamless.
Originally Posted by Kennyt
02-24-2014, 05:09 AM
@ Raiko - Thanks for the tips! There are still some GLARING mistakes (poorly meshed wall tiles, color palette a bit off, knife-edged walls, etc) but more improvements incoming! i'll prob switch to another thread so i dont muck up Jack's thread.
@ Jack - Sweet, i'll give her another go - i tried at 1 am last night but either i am terribad at it or i was just hallucinating; but my first attempts looked exactly like someone scribbled on the walls with a paintbrush and not as natural as yours looked.
So, generally, when i start adding doors, furniture, items into a map - what's the best way to do it?
So, for example doors: i cut and paste it, resize it, move it around, get it where i want it. then turn that floater into a layer? then add doors one by one, continuously merging added doors until i have a "door" layer of about 20 or so doors? Then do the same thing with crypts?
Walls: so is the method I used the "norm" method" ? I create a floor as my base layer, create a second layer as my walls-then start "cutting out" rooms (with a third layer that is just a grid on top to keep myself aligned), revealing the floor beneath. once i have all the rooms cut out, select all, invert, drop shadow.
Last edited by Kennyt; 02-24-2014 at 05:19 AM.
02-24-2014, 09:45 AM
trying to get my craptastic work off your thread :-) moved my on-going project here:
Madness at Gardmore Abbey - Catacombs
02-24-2014, 12:55 PM
That's pretty much exactly how I usually do it, except instead of a drop shadow (I never did get the hang of using that - i probably should try it one of these days) I just duplicate the layer, lock pixels, fill everything with black (this just changes all colours to black because pixels are locked); unlock pixels; blur to c.30% of my ppi value; and place under the primary layer. I would double up this black shadow layer for my walls probably, and maybe reblur the second one.
Originally Posted by Kennyt
I checked out your latest map on your new thread and I think it looks really great.
02-28-2014, 05:17 PM
02-28-2014, 05:28 PM
Wow - my frankenthing really does look very good by the time you finished with it! Great job. It's great to see it used in such a wonderful way. I'm a huge fan of handouts. Thanks for posting up these images.
03-04-2014, 03:24 PM