Good catch on the triceratops. I turned it and moved it somewhere completely different. Also reduced the gully along the road (it was supposed to be terracing as the slope falls away, but obviously it did not work) and also fixed up some errors with the interior shadows in the shack. The triceratops is too bright (which is why I had shoved it behind the house earlier) - I can't seem to make the colours match the bull and horse - I may have to delete it completely (much to my regret).
I thought that I would also show a WIP glimpse of the final overview map. The base map with the buildings is part of the larger map as published by WotC, to which I have overlaid the green bits. You should be able to make out the first three encounters on it. The red squares are the next three. It seems to be working ok so far, and its nice that each encounter area is recognisable.