Thanks Boogie - that is exactly the alter I used. Now that I am learning to use GIMP better and posting more encounter maps on-line I really need to make the effort to credit the original artists of the elements and ideas that I am using. Supercaptain - thank you very much.
Here is the finished ground floor and middle floors of the watchtower. Next up: upper floor and psychedelic floor.
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EDIT: Top floor and psychedelic.
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Now I am beginning the village. Here is encounter 1: the gatehouse - I just need to add some furniture.
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Finished the top of the gatehouse, unless anyone has any suggestions for improvement.
A "trap" door over the stairs, or they turn into a water fall every time it rains. Or the guard falls down when he has drunk too much on his midnight shift. :)
I would put a simple wooden square hatchway door there just to cover it up.
Good point Anstett - I wish I had thought of that before. Might be a bit tricky to add that now - I'll see if I have time.
In the meantime, here is encounter 3: the keep's courtyard. Roof and tower are from Bogie's church in his 'Back Alley' scene here: http://www.cartographersguild.com/sh...ley-(-2-Maps-)
Only have two encounter maps left for the moment. Now I have a question to all you cartographers:
For the wizard's tower I need to make something difficult: a series of adventurers and monsters frozen in blocks of ice. Has anyone attempted something like this before? Can anyone advise me on how to make realistic blocks of ice in GIMP?
Secondly, I need a very long banqueting table for the keep hall. Does anyone know if Bogie has made something like this yet?
You should look at Torstan's ice projects for inspiration.
I picked up the entire series the other day on GMs Sale Day.
Thanks Anstett - they are great, I'll definately use them for inspiration. Here are some mockups I am doing at work - which look best? Do they look like an adventurer frozen inside a block of ice? or not?
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(yes they look very nice, grins)
Completed Encounters 1 and 3. Here are the finished versions - I am not allowing myself to do any more tweaking. Tweaking is the enemy.
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