Updated - this is the daylight map. I might leave it like this - the white light will have to do instead of white billowing curtains.
EDIT: blurred the background:
This is the Masquerade. I find that monochrome (black and white) maps are really hard to do, ironically. I may do a night-time version too, but I feel this bleached look suits the subject matter (these last few maps are set in the raven-queen's kingdom of death).
EDIT: The garden here is just a placeholder; this is not by me - it is part of a map called Theranís Rest by TheSim (2010, Dunjinni Forums, Dundjinni Mapping Software - Forums: Theranís Rest: Gardens & Quarters [WIP]). I still have not decided if I will do the garden on this map.
EDIT 2: Night-time view almost complete - I just need to shade/highlight the tables, and fix up the curtains a bit.
EDIT 3: perhaps done now?
The next two maps are supposed to depict a haunted mansion. The first one is almost complete - just need to add doors, fix the gargoyles, and do a few more tweaks. Also I want to add some graffiti.
It is my plan to make this map partially-tileable (to the south and east) with the second map of the mansion, that way I can create a four-map super-mansion. I'm not sure how effective this will actually be.
And here is the second map. I have not done the doors yet.
Now they are both finished.
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And this is what it looks like when you stitch them all together into a supermap! It's not particularly pretty, but it is quite functional.
EDIT: fixing errors & added graffiti:
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Made a second version of Map 2 - better I think.
Now for the next one: the darkwell. I had a bit of trouble with the bushes on this one; in the end I decided to heavily modify Dragonwolf's tree clumps from 2008 (Dundjinni Mapping Software - Forums: Tree clumps debris). The dead white trees around the walled garden are copies of one made by surfbored in 2005 (Dundjinni Mapping Software - Forums: Miscellaneous Trees (More)).
These maps are really excellent...but why are all the walls white? (its kind of distracting).
The walls are white because I decided to make all the walls white. Encounter maps are always a compromise between aesthetic considerations and playability.
I fixed an error with the map above (had accidentally forgotten to include a crucial layer) and am trying a few different colours before deciding which one is the nicest. Anomie, which one looks the best in your opinion?
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EDIT: spotted MORE errors; fixed them and tried an orange version - I think I like this one the best.
Yeah, I can go for the orange one to. Nice work Jack.
Here is the first draft of the next set of maps: this is called Nesting Dragons. I'm still thinking about the colour scheme and textures. I like the marble, but I'm not sure how I am going to show the grid.