Results 1 to 3 of 3

Thread: Fist Battle map of the Goblin Caves - Level 2

  1. #1
      tnbrewer83 is offline
    Guild Novice tnbrewer83's Avatar
    Join Date
    Jun 2012
    Location
    Knoxville, TN
    Posts
    8

    Wip Fist Battle map of the Goblin Caves - Level 2

    So, in my campaign, the characters have been fighting through a man-made cave (courtesy of donjon.bin.sh/4e/dungeon). Well, it is about time that I took the design into my own hands. This is my first battle map created with GIMP and as the "tag" suggests, this is my first round. More to come as I fill in more details.
    Attached Thumbnails Attached Thumbnails Fist Battle map of the Goblin Caves - Level 2-gc-lvl-2.jpg  

  2. #2
      tnbrewer83 is offline
    Guild Novice tnbrewer83's Avatar
    Join Date
    Jun 2012
    Location
    Knoxville, TN
    Posts
    8

    Default

    So, I have changed some of the colors and the thresholds... I feel it looks more... dark.
    Attached Thumbnails Attached Thumbnails Fist Battle map of the Goblin Caves - Level 2-gc-lvl-2_2.jpg  

  3. #3
      arsheesh is offline
    Community Leader arsheesh's Avatar
    Join Date
    Oct 2009
    Location
    New Zealand
    Posts
    4,152

    Default

    Not bad. However, (a) the hallway's and rooms in a dungeon map are where all the action is, and hence a map ought to highlight these areas. That said, the texture on the walls is a bit busy and distracts the eye away from the central event; (b) the floor tiles are a bit on the dark side. Otherwise, not too shabby.

    Cheers,
    -Arsheesh

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •