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Guild Apprentice
Magnimar
So, my game group is going to be running a Pathfinder game set in Magnimar. I am working on whipping up some loactions in the city that will be ready for use when I need them. I will post the maps for anyone else that might find them helpful. As usual, most of the objects come from from rpgmapshare and dungjinni.
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Guild Apprentice
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I really like the idea (and the name) Is the club built into a cavern or just into the side of the cliff? The way you have it now makes it look like it is in a cavern. (which is fine) The dance floor looks more like a pedestal because of the shadowing also I think you could get away with just the first step of that to show that it is a dance floor. These kinds of maps can really benefit from lighting. A "gawdy" club would be well lit at the bar and less so on the dance floor. These kinds of lighting effects are easy to create using different layers. Also although I can understand the use of the natural stone it is a little "cold" a fancy club might well lay some fancier tiles on the floor. All in all it's very nice and looks like a fun place to have a drink (and get into trouble)
The Inn is nice as well. You could try to shadow the walls a bit to get them a sense of depth. Overall they are all good and look like a fun place to play a few sessions
Last edited by jtougas; 10-06-2012 at 12:17 PM.
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
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That looks good. A couple of things to think about. The cliff wall is very regular. It almost looks like a city wall instead. Are the round objects columns? If so they might look better with a base of some sort. These kind of maps can almost always benefit from a bit of clutter as well think about the "atmosphere" you are trying to depict. Is the club crowded? (you don't have to use characters to give the feeling of a crowd) Is it a "rowdy" place with loud music and a rough crowd? Is it a more quiet "classy" place where the richer criminal element of your city meet to discuss business? Answering these questions can help you to "see" your map the way you want others to see it and can help you set the "mood" of the scene. Keep us the good work
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
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The lighting is getting there now. It might be a good idea to build a "private room" it doesn't have to be big just enough for a table (every club needs one )
As far as the wall goes it should be simple to just use the lasso tool and draw an irregular line down the face of the cliff (on either side of the building) and then clear the selection. You'll probably have to blend some texture under the wall layer where you clear it. Keep up the good work
Even if I am correct, I would still advise you to follow your heart. This whole Cartographers Guild thing, it seems to me, is more about passion and skill and learning new techniques than it is about definitions and rules.
Finished Maps
Kingdom Of Shendenflar Campaign Setting (WIP)
Attribution Instructions
Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.
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