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Thread: Modern & Near-Future Street Tiles

  1. #1
      Cherno is offline
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    Join Date
    Aug 2011
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    Default Modern & Near-Future Street Tiles

    UPDATED & EDITED 31/12/2013

    Hello,

    If you have any ideas for stuff that is missing, please tell me and I will try to incorporate it into the next version. I will even do custom work if you need one specific tile for your campaign, maybe with a certain marking or something.

    Here's how to use the tiles:

    After extracting, there is the main folder with all tiles plus the PSD file and a folder "Lights" which has copies of all tiles, only with curb lights.

    All tiles follow a simple naming scheme to quickly find what you're looking for:


    First digit:
    I = Straight Road
    L = L-shaped Turn
    T = T-crossing
    X = X-crossing

    Second digit:
    N = Narrow street, for suburbs and side streets, alleys etc.
    W = Wide street, for main roads and highways

    Other keywords:

    Asphalt (plain road without sidewalk)
    VTOL (VTOL landing spot)
    Plaza (plain sidewalk without and road or curb, as well as some decorative asphalt spots in the middle... For putting a potted plant or something in it.

    I recommend first doing a basic street layout, then placing special street tiles for pedestrian crossing etc, and then adding a 3 square wide sidewalk along all roads.

    Even better would be to create your city grid in your favourite graphics editing program, this way you can easily add grunge and trash etc. without having to worry about tiling issues.

    Comments welcome! (Via PM or eMail: "chernoskill (at) gmx (dot) net".

    Have fun building your city

    Cherno
    http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip

    Also available as PDFs:

    http://cherno.cwsurf.de/Streets/Streets_V2_PDF.zip

    [spoiler=][/spoiler]

    Edit: There's also a large collection of interior floorplans available:

    PNG:
    http://cherno.cwsurf.de/L4D/L4D_PNG100_1.zip
    http://cherno.cwsurf.de/L4D/L4D_PNG100_2.zip

    PDF:
    http://cherno.cwsurf.de/L4D/L4D_PDF300.zip

    [spoiler=Sample (about 10% of the included floorplans)][/spoiler]
    Last edited by Cherno; 12-30-2013 at 06:45 PM.

  2. #2
      Cherno is offline
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    Default

    I'm adding a large selection of modern interior floorplans I made a while ago from Left 4 Dead assets.

    PNG:
    http://cherno.cwsurf.de/L4D/L4D_PNG100_1.zip
    http://cherno.cwsurf.de/L4D/L4D_PNG100_2.zip

    PDF:
    http://cherno.cwsurf.de/L4D/L4D_PDF300.zip

    The image shows a fraction of the included floorplans.

    Last edited by Cherno; 12-30-2013 at 06:46 PM.
    ravells likes this.

  3. #3
    Guild Artisan Jacktannery's Avatar
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    Location
    Dublin, Ireland
    Posts
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    Default

    Cherno, these maps are great. The textures, colour schemes and lighting are all really well done, but what makes these stand out is the shadows. Did you draw these shadows by hand or did you use some sort of computer programme to create them? In any case, good job.

  4. #4

  5. #5
      Cherno is offline
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    Join Date
    Aug 2011
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    Default

    I updated the street tiles and uploaded everything to my own FTP so the links should work longer now

    Hello,

    If you have any ideas for stuff that is missing, please tell me and I will try to incorporate it into the next version. I will even do custom work if you need one specific tile for your campaign, maybe with a certain marking or something.

    Here's how to use the tiles:

    After extracting, there is the main folder with all tiles plus the PSD file and a folder "Lights" which has copies of all tiles, only with curb lights.

    All tiles follow a simple naming scheme to quickly find what you're looking for:


    First digit:
    I = Straight Road
    L = L-shaped Turn
    T = T-crossing
    X = X-crossing

    Second digit:
    N = Narrow street, for suburbs and side streets, alleys etc.
    W = Wide street, for main roads and highways

    Other keywords:

    Asphalt (plain road without sidewalk)
    VTOL (VTOL landing spot)
    Plaza (plain sidewalk without and road or curb, as well as some decorative asphalt spots in the middle... For putting a potted plant or something in it.

    I recommend first doing a basic street layout, then placing special street tiles for pedestrian crossing etc, and then adding a 3 square wide sidewalk along all roads.

    Even better would be to create your city grid in your favourite graphics editing program, this way you can easily add grunge and trash etc. without having to worry about tiling issues.

    Comments welcome! (Via PM or eMail: "chernoskill (at) gmx (dot) net".

    Have fun building your city

    Cherno
    http://cherno.cwsurf.de/Streets/Streets_V2_PNG.zip

    Also available as PDFs:

    http://cherno.cwsurf.de/Streets/Streets_V2_PDF.zip

    [spoiler=][/spoiler]

    Edit: There's also a large collection of interior floorplans available:

    PNG:
    http://cherno.cwsurf.de/L4D/L4D_PNG100_1.zip
    http://cherno.cwsurf.de/L4D/L4D_PNG100_2.zip

    PDF:
    http://cherno.cwsurf.de/L4D/L4D_PDF300.zip

    [spoiler=Sample (about 10% of the included floorplans)][/spoiler]

  6. #6
      Cherno is offline
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    Aug 2011
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    Default

    Quote Originally Posted by Jacktannery View Post
    Cherno, these maps are great. The textures, colour schemes and lighting are all really well done, but what makes these stand out is the shadows. Did you draw these shadows by hand or did you use some sort of computer programme to create them? In any case, good job.
    Sorry I didn't reply sooner, I posted this thread in several forums but somehow forgot about this one

    The L4D maps were all done in a painstaking process from original game models. Every single piece of furniture, trash, etc., as well as all the textures had to be extracted manually, converted to another format, then imported to 3D Studio Max, have the corresponding textures assigned, assembled, and rendered with a top-down orthographic camera, then post-edited in Photoshop. Basically, what you see on the interior maps really exists in 3D. It had to have taken over 100 hours. Anyway, I think it looks great so I guess it was worth it So yes, the lights were all placed manually in 3D Studio.

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