Yeah, I agree. The problem is, water is EXTREMELY hard to get right, and most of the time is just me mashing textures together (good, relatively flat, conservatively-lit water textures are hard to come by), and hoping I can stumble into the same effect I had last time, which I rarely can reproduce. I haven't used the cave map, so I may have time to fix it between now and then, since it was kind of rushed to get done in time for my session on Thursday (shame on me for assuming a simple cave would be easier to slap together than a house or something).
Personally, I like floor texture you used in your caves much better, but I couldn't recreate it.
I feel your pain. I want someone with an ultralight to fly around taking pictures of water from a top down view day and night! I set up templates with a layer for each texture and then set up a layer mask so I don't lose any of my textures and import them between files as needs be. The advantage of my battlemaps is their simplicity so I can take that time to get some nice textures without doing all the hard work of adding much in the way of features, unlike the higher detail work you're doing. If CG textures allowed it I'd gladly hand out any of the textures I've reworked from their originals.
The Thistletop maps are great and just what I was looking for. It was hard to find the outside map and you've done a wonderful job.
From one DM to another, thanks for the hard work!
So I've been really busy for the last few months, work and such, you know how it goes. Very little time to actually get stuff done.
But, I've gotten some new campaigns going recently, so I got back into mapping, especially since I have some really big ones I need to finish that I've been putting off forever, and more beyond them that just keep getting piled on. I've been testing out some new techniques, too, mostly in pursuit of a final product that's as visually nice as a lot of other people's that I'm envious. There's a few cartographers I'd love to workshop with to learn new things. So yeah, here's the last few days of work from me.
Anyway, I managed some new work on this basement/dungeon map for Jade Regent. A lot of the work here is mostly experimenting with textures on the right-hand cave-like side, as well as color matching the whole thing. The props haven't been blended or anything, still playing with them. Very much a WIP.
And just a tavern I threw together for a game called War of the Burning Sky. It's set up for a fairly specific situation, but it could feasibly fill other rules. There's gonna be a second floor too. Obviously a WIP.
And because I'm just generally an idiot and always want to re-do things better than last time, I decided to re-make Tomb of Horrors for what will certainly not be the last time.
Playing with new techniques and learning new things here, while trying to make a cooler visual experience for everyone. I actually like how some of it came out, the Mosaic Hall especially, though I don't actually like the patterns I used for it. It's supposed to be a colorful mosaic, and I don't like the black in the pattern. Maybe I'll find better to use. Also, I don't like the floor much, but I just can't find anything to replace it with, so I guess I'm stuck with it. WIP.