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Thread: Using google sketchup as a battlemap

  1. #11
      megrim is offline
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    Quote Originally Posted by Ascension View Post
    That's exactly what I was referring to. Looks just like I thought it would, lacking in 3d realism but serves good enough to show objects and spatial relations. How'd ya do it?
    double clicked on sang then i dragged the image to sang it will put itself vertically (i edited the pics on photoshop to make the background transparent and saved them as png) then i adjusted the image to the axes sang has and deleted sang and presto!

  2. #12
      megrim is offline
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    sorry for the double post but i had to add this screenshot
    Attached Thumbnails Attached Thumbnails Using google sketchup as a battlemap-r12nd.jpg  

  3. #13
      Ascension is offline
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    Nice dynamic angle, I like it.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
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  4. #14
      eRaz0r is offline
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    I've used Sketch up to some success for RPG areas. Mainly for places that are multi-levelled and somewhat difficult to really visualize in 2D. I don't tend to use it for the actual VTT, because it's hard to really wander through it in a manner consistent with actual game play. I usually just create a few scenes from various perspectives and then the players can see a "fly through" to the next scene. If I get enthusiastic, I'll even export an animation.

    Here are a couple of pics of a church to the Raven Queen I got about 2/3rds finished.
    Using google sketchup as a battlemap-ravenchurch1.pngUsing google sketchup as a battlemap-ravenchurch2.pngUsing google sketchup as a battlemap-ravenchurch4.pngUsing google sketchup as a battlemap-ravenchurch3.pngUsing google sketchup as a battlemap-ravenchurch5.png

    And a link to a video of a cut-away for a different building - a tower-top in the city of Sharn in the Eberron campaign I was running.
    http://docs.google.com/uc?id=0B9A6AS...download&hl=en

  5. #15
      eRaz0r is offline
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    And here are some still shots of the Sharn Tower from the video link in the previous post.

    Using google sketchup as a battlemap-octagonaltower-pool.pngUsing google sketchup as a battlemap-octagonaltower-pool2.pngUsing google sketchup as a battlemap-octagonaltower-3.pngUsing google sketchup as a battlemap-octagonaltower-4.pngUsing google sketchup as a battlemap-octagonaltower-1.png

    And yes, that *is* a pool with a transparent bottom on the roof of the tower, through which one can see the dining room 2 floors below.

  6. #16
      torstan is offline
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    Nice stuff!
    Fantasy Map Blog | My food illustration
    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

  7. #17
      eRaz0r is offline
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    Thanks Torstan! That means a lot to me, coming from you .. I love your work - just downloaded all your free art for maptools. I am working on a top-down battlemap for a D&D session this weekend, but if I don't finish in time, I may need to use your excellent MineEntrance map - It's not a perfect fit for the scenario, but I may just change the scenario just to use that map

  8. #18
      tilt is offline
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    looking really good - and I agree on using 2D "cut-outs" in the 3D world is just...well, a world easier
    When 4e D&D came out 2 years ago, they talked about that they would supplement the pen-and-paper rpg with online functions - they showed a really nice demo of a 3D dungeon, with lighting and all. Your torches would light up what you actually could see, you could import your character from the character sheet (also 3D) and use as a miniature and of course the whole Monsters Manual would be available for the GM ... it looked really cool and as a great improvement over fantasy grounds (which is an ok program). But unfortunatly it looks like the limited wizards/Hasbroe resources can't finish the program - there hasn't even been a single statements since about how far along it is...
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  9. #19
      megrim is offline
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    importing wow models works well as well, let me show you:
    Using google sketchup as a battlemap-16869_300097500588_607205588_5069361_3797004_n.jpg

  10. #20
    Guild Artisan Aval Penworth's Avatar
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    Quote Originally Posted by tilt View Post
    looking really good - and I agree on using 2D "cut-outs" in the 3D world is just...well, a world easier
    When 4e D&D came out 2 years ago, they talked about that they would supplement the pen-and-paper rpg with online functions - they showed a really nice demo of a 3D dungeon, with lighting and all. Your torches would light up what you actually could see, you could import your character from the character sheet (also 3D) and use as a miniature and of course the whole Monsters Manual would be available for the GM ... it looked really cool and as a great improvement over fantasy grounds (which is an ok program). But unfortunatly it looks like the limited wizards/Hasbroe resources can't finish the program - there hasn't even been a single statements since about how far along it is...
    Yeah I remember that! I got really excited and showed my Rolemaster group the teaser videos. If anything was going to bring me back to D&D that would have been it. Ah well..
    Hi ho, hi ho, it's off to work I go..

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