Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: VTT Settings

  1. #11
      heruca is offline
    Guild Member heruca's Avatar
    Join Date
    Nov 2006
    Buenos Aires, Argentina


    Quote Originally Posted by Midgardsormr View Post
    Where the heck did they come up with that number?
    Battlegrounds originally had a resolution of 61 pixels per cell (square or hex). I arrived at that as a result of subjective testing of various resolutions. 50 seemed too low for the amount of detail I wanted to be able to show, but I was afraid that going too much higher would lead to file size and bandwidth issues. So I was about to settle on 60 pixels per cell when I realized that, for the snap-to-grid feature to perfectly center a unit in a cell, I would need to have an odd number of pixels. Hence 61 was decided on. At this point in time, Battlegrounds didn't have a zoom feature. When I added zooming, all the graphics ended up pixelating when fully zoomed in. Since Battlegrounds maximum zoom level is 200%, I doubled the resolution of the graphics so that there would be no pixelation even at full zoom. That's how Battlegrounds' resolution ended up being 122 pixels per cell.

    Improvement in broadband bandwidth and hard drive sizes over the last few years have resulted in the increased file sizes not being as bad as I'd originally feared when I first started development.
    Looking for cross-platform virtual tabletop software that can be used with any RPG system?

  2. #12
    Guild Master Gracious Donor Midgardsormr's Avatar
    Join Date
    Aug 2007
    Los Angeles, CA


    Well, that explains it. Thanks! I didn't realize that you were the developer of Battlegrounds; you should join the Industry Professionals group and get yourself a colored name!
    Bryan Ray, visual effects artist

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts