July's regular challenge was a little different from the norm. Instead of assigning one brief for everyone to interpret, Diamond decided to try something new...
You guys are either going to love me or hate me for this one. The folks at http://donjon.bin.sh/ have some awesome generators; I encourage you to check out the whole site if you haven't already - it's a treasure trove of stuff.
For this challenge, the participants will be mapping random locations. It could be anything from a library in a country estate,
After a short hiatus for the GuildWorld mapping extravaganza, the regular challenge was back and May's assignment was 'Map a Trade Route.' Sounds simple enough, right? Not so fast. Diamond's a hard taskmaster and he had some very specific criteria in
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In honour of his winning the February 2016 challenge, we decided to go with Carnifex's suggestion for this month's topic. Guilders were asked to create "a dungeon/underground map ... perhaps a fantasy battle map or a cave,
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The first challenge of 2016 was 'Re-map a pulp world'. After a little clarification, it was decided that 'pulp' could refer to anything that encapsulated the spirit of the adventure/noir stories from early/mid 20th century. Entrants could create a world map, regional map, town,
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We've had a few challenges winding up recently, with many fantastic entries.
Annual Challenge Winner: City of Hills by Tainotim
This was our first ever year-long challenge, beginning late January, 2015. There was no particular criteria. The goal was simply for entrants to produce their finest work. The challenge closed early December with voting running all month. The winner, by a clear margin, was Tainotim's magnificent hand-drawn map
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