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Thread: [Region 1][Map 25][Location 3] - Callie's Thicket

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  1. #1

    Post [Region 1][Map 25][Location 3] - Callie's Thicket

    Here's a WIP of Callie's Thicket, a collection of halfling villages nestled in a small protrusion on the northern edge of the Old Woods in the Witchlight Strand.

    The halflings have a long history of violence with the goblins in the Blackblade Forest north of the Laughing Hills. Legend has it that the Blackblade Forest and the Old Woods were once a single woods until a powerful surge of magical energy--no one knows which side it came from--permanently scarred the land in between.

    In more recent years the goblinoid tribes have re focused their attention north to the Bloodspires, and gnolls have overrun the nearly inhabitable Laughing Hills. The gnolls that occasionally wander into Callie's Thicket are swiftly dealt with by the more than capable halflings.

    The map is nowhere near complete, but I think there's enough there to get the general idea if the direction I'm going with it. I'm in a bit of a sticky spot with the water right now, so any suggestions will be more than welcome.


    -IG
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    Community Leader Facebook Connected Ascension's Avatar
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    Tough call on the water, maybe some monochromatic noise to break it up sort of like in the trees or a pattern overlay...dunno, tough call. Likin it so far.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


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    Guild Artisan Hoel's Avatar
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    Use a light blue glow in the water and some noise to make it more in style with the forest

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    Here's an update. I want to call it finished, but are maps ever really finished? C&C welcome, as always.


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    Community Leader Torq's Avatar
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    Great stuff IG. Keep it coming.

    Torq
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  7. #7

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    I fixed the location markers to get rid of the pixelated edges.

    I tweaked the saturation and lightness of the forest layer to reduce the noisiness of it. I think it helped a bit.

    I also added a scale bar, which I'm not sure if I like or not. Measuring in leagues instead of miles just seemed appropriate for a region comprised of halflings.

    I still need to name the rivers, but creativity is escaping me at this point. I'm operating under the 4e fluff that halflings tend to travel the rivers and whatnot, so I've yet to decide on whether or not I want to put in some roads.

    Here's the update...
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    Community Leader Facebook Connected Ascension's Avatar
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    I can't decide which one I like more, the colored noise or the lightened noise...both have their appeal for me. Nice job, though.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

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