I haven't much time to work on this over the past weeks - first the challenge, and then a few commissions - though I have been thinking about the last post - mainly, the design of the moons. Diamond's point about consistent styles does make sense, though I don't know how to make a consistent style across the 2 very different types of maps. i was thinking of keeping the moons maps simple - with dark spots and light spots marked, with some form of hatchwork gradient for simple shading, keeping them similar to the world map (sea = dark part, land = light part). ill have to try some small tests to see how they look...