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Created using various tutorials, mostly Ascension's (many thanks to all those tutorial authors!!!).

It's for an RPG campaign I'm running using DnD 5E ruleset. I tried to keep the naming conventions simple but evocative. Explanation is as follows:

- Jungles are inhabited by Wood Elf and Halfling tribes.
- Mountains are inhabited by Dwarves, with Orcs fighting for control. Major Dwarf cities are named after semi precious stones (e.g. "Palace of Jade")
- Frostlings (gnomes) live in isolated communities, away form all the chaos. Cities are named after icy geographical features (e.g. "Sleetfall")
- High Elves live in isolated pockets where they grow special flowers for a narcotic substance they're addicted to. Cities are named after flowers.
- Humans from a large, desert empire down south migrated to the coastline and intermarried with local Elvish tribes of the coast, founding cities named after trees and woods, in honour of the maritime traffic that forms the lifeblood of these communities.
- Islands are generally named after meteorological phenomena or celestial features, as the humans worship a pantheon emphasising elemental forces and celestial bodies (they're from the desert, so their ancestors spent a lot of time contemplating the landscape and the sky, and began worshipping those features).

Any thoughts or feedback are very much welcome!