View Poll Results: Do you want to map 'Guild City'?

Voters
28. You may not vote on this poll
  • I'd like to map all or part of 'Guild City'

    24 85.71%
  • I'd like to watch people trying to map 'Guild City'

    4 14.29%
  • This is a bad idea, please don't use it!

    0 0%
Results 1 to 10 of 508

Thread: Guild City

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11

    Default

    More thoughts...

    Since this is a virtual city, we could have it floating in space just as easily as on the ground - even if its basically medieval. What do you feel about that?

    How does everyone feel about regular grid design?

    Reason for asking is that it would make life a bit easier for whoever has to put this city together. Each grid square would be a single city block and a set number of pixels in size, so that we all draw maps that end up the exact same resolution. Larger focal points could be two or more adjacent grid squares, such as the arena, or the beautiful castle I envisage as Robbie's Pad. These larger maps would break up the grid a bit without throwing it into disarray. The component parts would also be relatively easy to rearrange to make sense of the placement of amenities.

    Using this 'modular' method the city could be as big or as small as the number of mappers we have, and be far less of a headache for the CL's to work out

    C&C welcome

    EDIT: I'll stop for a bit now - I'm filling up the Activity Stream!
    Last edited by Mouse; 01-05-2017 at 08:31 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •