Hi! I started making maps to encourage players to try their hand at DMing on Adventurer's League and I was looking for feedback on ways to improve and concrit regarding issues I should try to nip in the bud.

I'm using Photoshop and image assets by Mike Shley (CC3, DoS, Shleyscapes) and am designing for both roll20/fantasy grounds and for print (1inch grids)

Still need to figure out ways to build ambiance via lighting and use of textures for atmosphere/terrain to a greater extent but I'm not sure how else to take this to the next level. I do realize a lot of my maps are pretty generic in structure/layout and I hope to learn from Dyson's maps in future to improve on that. Having said that, I'd like to focus on building maps that DMs can print on posters and laminate and reuse for homebrews and random encounters.

Any advice/feedback/thoughts would be appreciated. Familiar with photoshop but designing with grids in mind is pretty new for me, as is cartography itself...

Previews are bellow:

First maps made last year (no thought about grids)
1-10-1-Street-my-old-maps.jpg 1-10-4-A-The-Stojanow-Gate-my-old-maps.jpg

First free map for public use last fall:
5-01-1-gridless.jpg

First set of maps this year:
7-01-1-1-vtt-gridless.jpg 7-01-1-2-vtt-grid-no-traps.jpg 7-01-3-vtt-gridless.jpg 7-01-5-vtt-gridless.jpg

Latest set of maps, with close ups of VTT versions:
7-02-1-2--VTT-gridless.jpg preview1.jpg

7-02-2--VTT-gridless.jpg preview2.jpg

7-02-3--VTT-gridless.jpg preview3.jpg

7-02-5-2--VTT-gridless.jpg preview4.jpg