Results 1 to 10 of 12

Thread: Cymeria [WIP]

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Cymeria [WIP]

    DISCORD Color Map - Cymeria WITH LABELS.png

    This is a map of Cymeria, the primary setting for my homebrew campaign setting called Miasmata. The map spans from the equator to the 60th parallel south, and therefore the climate of the region is predominantly tropical and subtropical, with the rugged landscape largely responsible for the drastic differences in biome that can be seen across the continent. Continental Cymeria stretches about 2800 miles east-to-west from the towering Kosmakri Mountains to the Altrusan Coast of the Abaseric Ocean, while the Prydic Isles (composed of Prydon, Caledon, and Hibern, from largest to smallest) occupy an area between the three of them somewhat smaller than Great Britain.

    The major conceit of the campaign is that Cymeria's world, a planet much like our own, without magic and populated solely by humans, fell plague to a slow-burning apocalypse of sorts: a deadly miasma began sweeping across the countryside periodically, in great roiling clouds of black sparkling mist. Anyone who so much as touches the miasma is wracked with severe pain and exhaustion, and dies in short order if they do not escape exposure quickly; surviving exposure is absolutely possible so long as one escapes the miasma quickly, but even a little bit can takes days, sometimes weeks, to fully recover from. While measures were devised in time to ward homes and travelers against these noxious storms, many were wiped out in the early years right after the Fall.

    However, not long after the miasma appeared, so too did otherworldly travelers, hailing from an exotic dimension, and with them they brought magic and technology that could be used to achieve a new sense of normalcy. All they asked in return was the right to settle amongst humanity and trade their wares, and this deal was readily accepted by all. Now, 50 years later, the miasma is still a constant menace, but the business of the world has largely resumed, only now it is inextricably linked to a larger, more magical world than anyone ever knew existed...

    ---

    As it stands, this map is far from complete. Textures are definitely not final, neither is the color, the placement of forests, and while I am finally happy with the relief style of the mountains, there's still work to be done better displaying differences in altitude between them and the surrounding terrain. Their position is also not final Also, labeling is obviously incomplete; as I am running a campaign that is currently set in the area around the Sehterre Mountains, that area received prioritization on that front.

    Another big thing I want to revisit right now is color; I do like the current color scheme a lot, but it is in large part lifted from the Atlantide maps by Warlin that inspired me to start this rendering in the first place, and I would like for this map to come into it's own in time. I'm happy to answer questions about the setting at any time, and I'll be posting progress pics as I make substantive changes.

    And for those angling for a better look, here's the central region with the most extensive labeling!

    Color Map - Central Vangion WITH LABELS.png
    Last edited by jplet; 07-30-2018 at 05:48 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •