Quote Originally Posted by Gamerprinter View Post
There are more differences in style in playing D&D.

Though this doesn't describe me, you have to allow that D&D can be played as a combat simulationist game, especially if you rely on mechanics more than fluff. Nothing wrong with that, but that means if a given mechanic has been removed from the game moving from one edition to another, how does the simulationist DM deal with what they were already comfortable using. This is hypothetical, as I am sure Midgardsormr injects plenty of RP in his games.

What I am saying, is D&D doesn't have to be Roleplaying at all. So to argue just roleplay it in, might apply to a given DMs style of play but might not be the best solution for everyone.

Regarding the fact the skills have been pulled from 4e. 3.5e has many faults and broken mechanics. The question is for me, was the skill mechanic broken? What reasonable reason did WotC choose to remove skills from play. Its their product and if they just wanted to create a different game, so they removed, that's fine. However, my hope was that 4e was intended to fix a broken 3.5e.
Skills weren't broken, so removing that mechanic offers no benefit to those who were already using it.

To argue, make up a house rule or roleplay out, while a viable solution, might not be the only solution or the best one for a given DM. Besides, if you have to start "house ruling" a new game - to those concerned gamers, wouldn't that indicate that the new is game is just as broken?

Besides, unless you completely understand the new edition, having to create a house rule right off the bat, may make the overall game unbalanced. I'd rather play an entire campaign to understand the continuity of the entire ruleset. Once I understand fairly well, house rules can start to enter play in a responsible manner, not to destroy the balance in the game.

I say, don't fix it, if its not broken - of course D&D is not my IP, and I have no control on what the publisher wants to do with their game.

I know DMs that roleplay everything, with hardly a die being cast at all. It works for those DMs, but I personally don't like. I don't want a DM to dictate how a game is played with no rules to refer in understanding their game method.

That's my dimes worth.

GP
I have to strongly disagree with your statement that the skill system was not broken, it was so unbalanced in later levels that you basically had to set up seperate DCs for skill specialists and another for everyone else, and after about level 5 you either do the same thing with poisons/traps/diseases ect or you just don't use them at all because the DCs provided for all of these things just didn't work as real obsticles to a Rogue after that point. It wasn't unreasonable to expect a level 12 Rogue to be able to run up a flat wall (DC30) as just one example of how the system didn't work well.