No real update tonight. Just a quickie to let anyone know what I've got planned. As I said, I chopped the Region A up into smaller chunks and I'm rejiggering everything to add verticality and some other features. Also expanding this and that to allow for larger arena's for encounters. It's starting to get a bit challenging, making things line up. I can see that the next couple of areas are going to be a right PITA.
Anyway, here's a quick graphic to let you know what I've planned. I've chopped the region up into seven areas, Entrance and A through F. I've placed the areas at different elevations and stacked some of them to allow for things like chutes and pit traps to let you travel between areas. Adding more ways to travel is one of my goals.
On another note, the basic premise I'm working from so far is that the WLD is a living creature. It's a sort of parasite, growing and spreading below ground until it eventually buds (I knew that World Eater was going to come in handy) and generates new Dungeons out in the wilderness. The initial region, this region, is the newest growth for the creature, thus everything is fairly clean and neat. The inhabitants, by and large, don't know anything about this, but the WLD itself generates various "antibodies" in the form of Far Realmsy type tentacular horrors to ingest invaders. Region A, as I have planned it out, is currently the home of three factions (well, the Dungeon itself would be a fourth, but it's not particularly good at making informed decisions) that are trying to take control of the region.
Anyway, more on that later. Here's that graphic: