That's beautiful work! The only nitpick I have is that some of the text is hard to read with both the thick black stroke and the outer glow/shadow at the same time.
I picked up this really fun commission for Arcgaden of Wicked North Games. He's been great to work and he kindly gave me permission to post a low-rez version here. All rights are, of course, reserved to Wicked North Games.
This is the surface world of Azamar (I understand that there is a huge network of underground caverns ala the Underdark. This black and white map will be in their source-book. Feel free to check out their website HERE.
That's beautiful work! The only nitpick I have is that some of the text is hard to read with both the thick black stroke and the outer glow/shadow at the same time.
Good criticism! I'll update that before I send the final version! The outter glow was obscuring some of the actual map too, so there is a good argument for changing it.
looking great -congrats on the commision ... I'd probably add some white behind the lettering on the forests to make the easier to read
regs tilt
:: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
:: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
:: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
Works under CC licence unless mentioned otherwise
Very stylish mtns, I dig 'em. Good stuff.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
Diamond & Tilt - hopefully this version is a little easier to read. I didn't anticipate some of the issues of working in B&W.
Ascension - Thanks my man. I was inspired by the 3d-ish Tutorial by djekspek.
What I mean is places like that area between the cities of Thief and Keldor - something Grasslands?. I can't read it. Now that I look at it again, it looks as though there's some kind of diagonal gradient on it - maybe that's what's doing it. It's somewhat legible now, but you have to stare at it for a few seconds to make it out. Also, if this is going to be shrunk down to fit in a game book, it's REALLY going to be hard to read those names then...
cool beans man, that looks great! I wondered who had ended up working on this.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
Hm, I don't think there was a diagonal gradient, but I'll take a look again. This image will span two full pages in the published book, so it will be almost twice the resolution you see here... I'll fiddle a bit more with the layer effects on the font to make sure they are all visible at their final resolution! Thanks Diamond.
No prob. I think it's a kickass map, and I want to make sure everyone can read it!