Page 1 of 4 1234 LastLast
Results 1 to 10 of 38

Thread: June 2013 Entry: Ruins of Dragon Port

  1. #1

    Post June 2013 Entry: Ruins of Dragon Port

    Well though my time is limited at the moment and I don't know whether or not I'll be able to finish this, I've been itching to do a bit more practice on a town map. So I thought I'd try my hand at mapping mariuccij's Ruins of Dragon Port (Hex F2):

    Ruins Base Hex.jpg

    So far I've got the bulk of the base land and sea layers done, though I am still working on waves and surf.

    ### Latest WIP ###
    Attached Images Attached Images

  2. #2

    Default

    Not much more work accomplished today, but here's a minor update of the waves and surf.

    ### Latest WIP ###

    Waves.jpg

  3. #3
    Guild Adept
    Join Date
    Jul 2011
    Location
    Rome, Italy - New York, USA
    Posts
    417

    Default

    Very nice. What's the scale?

  4. #4
    Guild Adept foremost's Avatar
    Join Date
    Feb 2013
    Location
    Maine, USA
    Posts
    426
    Blog Entries
    1

    Default

    Nice work on that inlet. I think it looks really nice

    How will you go about the village and the roads?
    The best maps are the ones we like the most after looking at the longest.

  5. #5
    Community Leader Bogie's Avatar
    Join Date
    Nov 2011
    Location
    Maine, USA
    Posts
    7,667

    Default

    The waves are spectacular!

  6. #6

    Default

    Quote Originally Posted by feanaaro View Post
    Very nice. What's the scale?
    10px = 1 meter (1 px = 1 decimeter);

    Quote Originally Posted by foremost View Post
    Nice work on that inlet. I think it looks really nice

    How will you go about the village and the roads?
    Thanks foremost. I'm not sure I understand exactly what you are asking. Are you asking how I am going to determine where to place these elements or are you asking about the method of creating them?

    Quote Originally Posted by Bogie View Post
    The waves are spectacular!
    Thanks Bogie, it took me longer to create these than I had initially thought, but I am happy with the results.

    Cheers,
    -Arsheesh

  7. #7
    Guild Adept foremost's Avatar
    Join Date
    Feb 2013
    Location
    Maine, USA
    Posts
    426
    Blog Entries
    1

    Default

    I'm guessing your working off of that Hex map thing, so I thought I knew where you're putting everything. But are you going to make the village an icon or go detailed (same with roads)?
    The best maps are the ones we like the most after looking at the longest.

  8. #8

    Default

    Oh I see. The village and road will be done in the same quasi-realistic style as the rest of the map. I will only be mapping the town and its immediate surroundings, not the entire hex as such.

  9. #9
    Guild Adept Facebook Connected Carbus's Avatar
    Join Date
    Aug 2012
    Location
    Rio de Janeiro, Brazil
    Posts
    269

    Default

    Lovely work Arsheesh! The waves are awesome, can´t wait to see more.

  10. #10

    Wip

    Thanks Carbus. Here's another update. Laid out the roads and the castle walls, as well as the docs. My thinking is that the current city is built upon the ruins of an ancient civilization. The ruins of a castle still sit perched atop the cliffs (or at least it will, I haven't gotten that far yet):

    ### Latest WIP ###
    Attached Images Attached Images

Page 1 of 4 1234 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •