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  1. #1
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    Sorry for the long time for this update, although I have now finished the rivers and turned it round as suggested and this is the result:Antique.png
    I hope the braided river doesn't look too out of place, starting the mountains tomorrow, although won't be able to do much work on them until Saturday.

  2. #2
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    Okay, I've added the mountains/hills, just need to get the plateau that I'm working on looking decent and the forests done. Then I'll be on to cities and roads

    Antique.png

  3. #3
    Community Leader Facebook Connected torstan's Avatar
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    I'd treat this as a top down map at the moment (the aspect ratio looks top down).

    To make this isometric - I span it round 45 degrees. Then I scaled it vertically by 57.7% (tan(30 degrees)) Here's the result:IsoAntique.png

    You notice that the vertical scaling seems to stretch things horizontally. So you're rivers look quite a but different to before. I span it round because I wanted the longest piece of the island to be horizontal - that helps sell the isometric angle.

  4. #4
    Community Leader Facebook Connected torstan's Avatar
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    I'd finish them top down, then rotate and vertically scale it. That way you don't have to worry about 'iso' style rivers - it'll just work.

    After rotation and scaling, you can draw the vertical features into the map (mountains, trees, cliffs).

  5. #5

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    Cekoti - the maps size/resolution is a bit too low to really see the work you've done.
    It is hard to comment when I can't see it very well.
    From what I can see, it looks good though the trees seem a bit strongly contrasted.

  6. #6

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    Agreed with J.Edward, lots of maps I post are 3000 to 4000 pixels wide, while your map is only 619 pixels wide - that's pretty small. I can't see much detail in your map.
    Gamer Printshop Publishing, Starfinder RPG modules and supplements, Map Products, Map Symbol Sets and Map Making Tutorial Guide
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  7. #7
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    Thank you for the replies - I've stretched the map by 4x in each direction, and so will be redoing all the features because, as expected, the features looked a little iffy once stretched. However, I think that the bigger size is actually helping a lot, so definitely something I'm going to take forwards!

  8. #8
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    Okay, map blown up, and redid everything. Does this help you guys see the detail a little more?
    Many thanks for taking the time to look even though I've had really slow updates!
    Antique.png

  9. #9
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    Map

    Okay, it's been a while, been away but I've finished the map, if you notice anything please do say, and I will try and change it. Any thoughts on a colour I could use for the heraldry that wouldn't clash but would make them more visible?
    Anyway, thoughts?
    I had to reduce the size to get it uploaded.
    upload.png
    Cekoti

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