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Thread: A hex world WIP (and WIP app) - personal project

  1. #61
    Community Leader Facebook Connected torstan's Avatar
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    Visibility radius is a game mechanic - so lies outside the remit of this as a game agnostic mapper. But GM settable hard and soft FOW should make it easy enough to set this appropriately.

    Here's the version I have in production now:
    Screen Shot 2015-07-02 at 8.45.19 PM.png
    Screen Shot 2015-07-02 at 8.44.13 PM.png

    One is the GM view (so you can see what is/isn't in FOW), the other is the player view.

    And if you want to try it out, sign up here! https://docs.google.com/forms/d/1G7y...4CGt4/viewform

  2. #62
    Guild Journeyer Quabbe's Avatar
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    That is so awesome. Will it be possible to remove the hex frames for pure mapmaking purposes? Looks like a well-fitting map with smooth transitions behind the frames. Just wondering.

  3. #63
    Guild Grand Master Azélor's Avatar
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    I think the GM should be like God, everywhere at the same time. He should be able to see everything clearly.

  4. #64
    Guild Journeyer Quabbe's Avatar
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    Quote Originally Posted by Azelor View Post
    I think the GM should be like God, everywhere at the same time. He should be able to see everything clearly.
    But he needs to know what the players can see and what not.

  5. #65
    Community Leader Facebook Connected torstan's Avatar
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    The GM view of FOW is toggle-able in the app. So you can have it on when you're laying FOW, and off when you're not.

    The hex edges are a feature that will stay. It is, after all, a hex mapper - not a photoshop replacement.

  6. #66
    Guild Member a.coldyham's Avatar
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    Looks amazing. Going through the form now

    Sent from my SM-G357FZ using Tapatalk

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