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Thread: Crypt of Guirren Villus

  1. #21
    Guild Journeyer Facebook Connected NathanC's Avatar
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    I know what you mean but the other way felt weird too.

    Take a look.

    Not color matched
    Guirren Villus Crypt Level 2.jpg

    i liked the idea of them curving with the room maybe i need to approach it in a different way

  2. #22
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    Hmm. Try moving them flush with the wall but leaving them straight. The curve is large enough that the flat bits probably won't be too noticeable.

    Do there need to be doors there at all? Could you substitute a pillar on either side of the entry?

  3. #23
    Guild Journeyer Facebook Connected NathanC's Avatar
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    The doors are part of the room puzzle, on each level there's an armor rack, taking the armor opens the door to the corresponding room as marked with the etching (which may be too easy)

    so i'm trying to convey a closed door.

    Got a session tonight, I'll try the pillars tomorrow

  4. #24
    Guild Journeyer Facebook Connected NathanC's Avatar
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    On the tail end of a cold so hand't gotten to mess with this a much as I would have liked.

    tried the pillars. like how they look but i don't get a closed stone door feel to them.

    Guirren Villus Crypt Level 2.jpg

  5. #25
    Guild Journeyer Facebook Connected NathanC's Avatar
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    So I went back to the arches, just not rounded.

    Also added some lighting effects in the room with the planar gate

    Guirren Villus Crypt Level 2.jpg

  6. #26
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    Sorry for slow response, life has been busy.

    Did you put a bevel/contour on the stone floors? My eye keeps reading them as "above" the walls.

  7. #27
    Community Leader Bogie's Avatar
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    Nice battlemap. Good choice of textures. I agree that the bevel on the floors looks wrong. I think that if the light from the planar gate was bright enough to light up most of the room, then the corners would not be that dark, shadowed yes, but much less.

  8. #28
    Guild Journeyer Facebook Connected NathanC's Avatar
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    No worries wdmartin, I get it, haven't been able to work on anything as ineptly as I'd like to.

    I saw what both of you are talking about with the floor and I think it was because of the inner bevel I had on The wall. I think it looks right now.

    Bogie, I had no idea it was that dark, I just adjusted my monitor cause I saw it instantly on my laptop. It seems the reason it was so dark was because of the way I rendered the lighting effect centering it .5 behind the arch. I transformed the render a bit, so now it's not pitch black back there, I might hit it with a 50% opacity mask on the back.

    I'm still bothered by the stone arch doors. I was thinking about trying to draw them from scratch following the contour of room, but I really want to try to use the ones that are there but like they were actually build into the wall. It would be so much better if I could actually draw something.

    Thanks both for the input and suggestions BTW

    Guirren Villus Crypt Level 2.jpg

  9. #29
    Community Leader Bogie's Avatar
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    Yeah, that looks much better! It is amazing how much different our maps look on different monitors. The arch you used for the gate would match the walls much better than the door arches you are using now.
    In case you don't have it, here is the portal without the Glow Effect:
    portal2_off.png

  10. #30
    Guild Journeyer Facebook Connected NathanC's Avatar
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    Yeah I'm looking at it on my monitor at work and it looks way different.

    Thanks for the no effect arch, here's what I ended up with after just dropping them into the map and playing with some color match and adjustments.

    Guirren Villus Crypt Level 2.jpg

    I'm using this as a frame or reference for the doors as far as appearance goes in terms of location against the wall.

    I honestly think once I figure out these doors which feel like they are taking longer then they should I'll be done.

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