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Thread: Fractal Terrains Error when using Incise Flow

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  1. #1

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    Ok, so I found that I can't do Fractal Noise, I need to do Calculate Height Field. I'm now getting this:
    Wilbur Select 4.PNG

    From here I think I need to hand paint or try changing the seed?

  2. #2
    Administrator waldronate's Avatar
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    Quote Originally Posted by Khaalis View Post
    From here I think I need to hand paint or try changing the seed?
    It depends on what you want. If you have specific placement in mind for mountains, the "CSU Johnsondale" and "Muna Workshop" discussions here at the guild offer good information on using masks for coastlines and masks for mountains as with the CSU Johnsondale one or starting from multiple contour levels as mbartelsm did for his Muna map.

    If you don't have particular mountain or river placements in mind, random is as good an anything.

  3. #3

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    So this is what I've gotten from randomly applied cloud filters so far.
    Heightmap.jpg

    I am looking for a few tips:
    1) How to reduce the overall amount of height. Currently too much of the land is still very high elevation (light greys).
    2) How to smooth out the effect of the filters. Right now its very choppy and swirly. Would layering on more cloud filters help smooth this out or should I rely just on Wilbut to help smooth out the terrain?

    Thanks!

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