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Thread: My Dungeon Maps

  1. #191
    Community Leader RPMiller's Avatar
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    Actually it would be room A3, but I think we are thinking the same thing still where the map is 'A' and it is room 3.
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  2. #192
    Professional Artist Turgenev's Avatar
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    Thanks guys. That's the route I will probably go with. Personally, I think the unnumbered option works best (that way the DM can assign their own notations) but I want to present both options.

    This project keeps growing. First it was just one map, then I decided to make the corridors, then the junctions. Last night I added another main level. Once I get things worked out, I will post the WIP maps.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  3. #193
    Community Leader RPMiller's Avatar
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    I prefer the unnumbered option if that is an option. That does double duty for me allowing me to use it in a VT if I want, or print it out and have a GM version to refer to.
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  4. #194
    Professional Artist Turgenev's Avatar
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    Yup, the first corridor would have the annotations of Room A1, A2, A3 etc. The second corridor will have B1, B2, B3, etc. Where it could be confusing where I have a room assigned one number but split into a and b. In that case, it will be easier just to give the sections of the room their own numbers.
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  5. #195
    Professional Artist Turgenev's Avatar
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    Quote Originally Posted by RPMiller View Post
    I prefer the unnumbered option if that is an option. That does double duty for me allowing me to use it in a VT if I want, or print it out and have a GM version to refer to.
    For my PDFs, there will be numbered & unnumbered colour maps and the same but in black & white. That way the DM can print whatever version they prefer (and not the whole document). That is why I put the legend on its own page as well. The DM can use it or create one of their own (for example, perhaps the DM wants the symbol for open pits to represent a chute/vent instead).
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  6. #196
    Community Leader Facebook Connected Steel General's Avatar
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    The machine just keeps ka-chunkin' along...
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  7. #197
    Community Leader Facebook Connected torstan's Avatar
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    These are really impressive. I keep enjoying this thread but rarely comment. Certainly one I look forward to each day.

  8. #198
    Professional Artist Turgenev's Avatar
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    Thanks for the kind words, torstan. I appreciate it. To show how much I appreciate it, here the map that started my flooded underground city idea. This is a WIP and I'll probably be adding a few more details here & there (like altars, statues, that sort of thing). The corridor map that I posted previously runs off from the sides of this map. I also have a map with two 4-way junctions on it and another map with a main floor layout in the works.
    Attached Images Attached Images
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

  9. #199
    Community Leader RPMiller's Avatar
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    So just because I'm curious, did the builders of this dungeon intend to flood it? I ask because it appears to have been built to be flooded with a lower elevation main hallway running through out, and a very symmetrical layout with doorways at higher elevations.

    Is there perhaps an aquatic monster that roams the flooded areas as a guardian or some such?
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  10. #200
    Professional Artist Turgenev's Avatar
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    Quote Originally Posted by RPMiller View Post
    So just because I'm curious, did the builders of this dungeon intend to flood it? I ask because it appears to have been built to be flooded with a lower elevation main hallway running through out, and a very symmetrical layout with doorways at higher elevations.

    Is there perhaps an aquatic monster that roams the flooded areas as a guardian or some such?
    To be honest, the maps came first and now I need to rationalize them. At this point I'm leaning towards the idea that the dungeons were flooded on purpose. Some of the later maps have rooms that have access to the water. I picture travel along the waterways are done via small boats/gondolas. Or perhaps the inhabitants are amphibian (semi-aquatic) in nature.

    One idea I had was the complex was a Dwarven outpost first but an evil Aquatic race (Kua-Toa? Deep Ones?) slew the Dwarves and then used their own skills/magic/gods (or all three) to turn the streets into canals and flood the place. Perhaps the original inhabitants had mined their way into a flooded chamber that released the aquatic horrors on them.

    Here's the rough draft for the junction chambers:
    Attached Images Attached Images
    Cheers,
    Tim

    Paratime Design Cartography

    "Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx

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