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Thread: Branwynn - Step by step

  1. #11
    Guild Artisan Hoel's Avatar
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    I think you could stroke the roads to break up the edge of the texture.
    Some of the roof shadows are all wrong, sometimes on the left, sometimes on the right.

  2. #12
    Guild Journeyer Morkhdull's Avatar
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    Thanks for comments; Hoel... Be sure you drive me mad for night...

    Quote Originally Posted by Hoel View Post
    I think you could stroke the roads to break up the edge of the texture.
    Have to be done

    Quote Originally Posted by Hoel View Post
    Some of the roof shadows are all wrong, sometimes on the left, sometimes on the right.
    Be sure you drive me mad for night... But I'm affraid you point there a limit of FM8 Software... Save you can solve these problem.
    Consider the "map" below
    From these wheel, houses radiate. Some were drawn from the center ; while other were drawn to the center (to be ensure that dropping shadow wasn't a matter of direction).
    As you can see, shadows sometime twist...
    Should you have an idea, I'll go for it.
    shadow radiance.png

  3. #13
    Guild Journeyer Morkhdull's Avatar
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    After all the "sunny babbling" , as you can see, houses unfold along the streets.

    Note that the cobble texture have changed... Hope it would please you.
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  4. #14
    Guild Artisan Hoel's Avatar
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    Coming along nicely. A lot of little alleys and streets there. I like it.
    I don't know what the prob with the shadows are, I'm not familiar with the software at all. Could you rotate them manually?
    How do you set the direction of the light?
    I think i see some kind of pattern in your illustration above, Could you try making two spirals beside one another, one drawing in and one drawing out?

  5. #15
    Community Leader Facebook Connected Ascension's Avatar
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    Lookin pretty good there Mork but I have one thing that's messin with my eyes and I'm not sure if it can be corrected or not....the terrain looks kind of blurry while the other stuff is in focus. This makes it look as if it's "closer" to the camera and, therefore, in focus while the other stuff is further away and thus blurry. This would be a great technique for a floating city. Again, I don't know of the terrain can be sharpened up or not but it's freakin my eyes out in some tilt-shift photography way. Also, again, aside from that, it's lookin great.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  6. #16
    Guild Journeyer Morkhdull's Avatar
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    Branwynn still growing up...

    Here are some news...

    Actually, I must confess that this map is very loud to modify... A reason why I let it some days... Wonder if CD3 is faster... Would like to have Gandwarf advise, for example
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  7. #17
    Community Leader Gandwarf's Avatar
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    What advice do you need Morkhdull?

    CD3 tends to slow down on the really large maps, but my computer is older. Also there's a few ways to increase performance. It's all very manageable.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

  8. #18
    Guild Artisan Hoel's Avatar
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    Nice to see you haven't given up yet.
    I have slow down issues too. It's not very good at redrawing with effects turned on and it leaves artifacts everywhere. I'm a bit dissapointed, i thought a vector program would be faster.

  9. #19
    Guild Journeyer Morkhdull's Avatar
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    @ Gandwarf : thx for your advice... Actually, I used to draw with CC3 (basic set). But found it very slow... When I saw your cities, I wonder if the roofs and the quarters was made with some texture pattern or something else...
    I'm still askin if I should try CD3...

    As you said Hoel... Moreover, with all your comments and, as time flows, some elements have been worked on... So, on this new view, you can see that uncobbled street have been changed, as somme fields.

    Finishing this post by telling that there's a file on the computer containing all the evolution of the map... It's very funny to see how the wip grows
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  10. #20
    Community Leader Gandwarf's Avatar
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    Most of the houses in my city have two roof styles. Some of the larger cities have four.
    Still, CD3 will slow down when there's hundreds of houses to display. Especially with effects on it will be very slow. It will take 10 seconds just to turn on effects in some of my larger cities.
    Check out my City Designer 3 tutorials. See my fantasy (city) maps in this thread.

    Gandwarf has fallen into shadow...

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